Unearthed from 2007, this editorial lamented the poor availability of great discourse when it comes to video games. I always liked the "Blue Plate Special" banner (the header) for this one and I think the box of puppies in a wasteland is a good metaphor given the topic.
The Armchair Empire Infinite
Oh look, it's a video game blog. In an age rife with YouTube gamers something like this is almost quaint...
Thursday, 29 November 2018
"Puppies in a Wasteland" (Editorial) from 2007
Unearthed from 2007, this editorial lamented the poor availability of great discourse when it comes to video games. I always liked the "Blue Plate Special" banner (the header) for this one and I think the box of puppies in a wasteland is a good metaphor given the topic.
Tuesday, 27 November 2018
"Once I Think I'm Out, They Pull Me Back In!" (Editorial) from 2007
This editorial from Mr. Nash dates back to 2007 and recounts his year away from World of WarCraft. With all the MMO's that have come and gone during the intervening years, it's still a little mind-boggling to think that WoW is still going strong. Maybe it doesn't post the same kind of numbers that it once did, but WoW probably still has many, many years left in the tank.
Labels:
editorial,
jeff nash,
the armchair empire,
World of Warcraft,
wow
Tuesday, 6 November 2018
Clayton Kauzlaric Interview (Beep Industries and Voodoo Vince) from 2003
As part of a larger effort to "re-print back issues" of The Armchair Empire (2000-2015), we present to you a ancient 2003 interview -- currently unavailable anywhere else, as far as we know -- with Clayton Kauzlaric (Beep Industries) regarding Voodoo Vince.
Click here to download the PDF.
Labels:
beep industries,
clayton kauzlaric,
interviews,
microsoft,
video games,
voodoo vince,
xbox
Tuesday, 12 June 2018
Syd Bolton: 1971 - 2018
I'm not exactly sure how Syd Bolton crossed my path or when he started contributing to The Armchair Empire. My memory is really foggy but I seem to recall that he contacted us about writing reviews and features. As the curator of the Personal Computer Museum in Brantford, Ontario (Canada), it was like having a celebrity contributor! Who could say, No?
And while Syd wrote for the Armchair Empire for many years, I was only fortunate enough to meet him in person a single time. It was at E3 -- what year, I can't recall -- and he made an impression on me.
Syd was one of those guys that wore his passion on his sleeve. He could talk video games and old computer hardware like nothing else! And he just seemed to be super excited to be there, in the moment.
It was easy to see that this wasn't some kind of act or persona he was developing. He was genuine. Genuine in his desire to be involved in his community; to bring the past to the present with his massive collection of PC and video game hardware from all eras; to just pitch-in and be there. The tributes from organizations in Brantford that he was either a part of or worked with boggle my mind a little bit. Civic pride and involvement doesn't seem to be one of those areas that Syd shied away from. He seems to have been everywhere!
I was surprised to read over the weekend that Syd had been taken to the hospital and was in the ICU. Then sad to read less than 24 hours later that he had left us.
While it hurts my heart to accept that he's gone, I can't imagine what his close friends and family are going through. What I take some solace in is that so involved was he with his community, both near and digital, that he left a legacy, touched people's lives that his memory, his genuineness won't soon be forgotten.
God speed, Syd. And thank you.
- Aaron Simmer
Labels:
brantford,
personal computer museum,
syd bolton
Sunday, 5 March 2017
Retrospective: Irem's GunForce Games
It's time for a look at GunForce 1 & 2 by Irem. They were a pair of run-and-gun games in the tradition of Contra, and would lead to the creation of the Metal Slug series.
Labels:
arcade games,
irem,
Retro,
SNES
Saturday, 4 March 2017
The History of Nintendo's Super FX Chip
It's time for a look back at when Nintendo first dipped its toes into the world of polygons.
Monday, 20 February 2017
The Taito WOWOW: The Console That Never Was
A look back at when Taito was considering creating a home console of their own, which would make use of satellite technology.
Labels:
classic games,
Retro,
Taito
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