Showing posts with label battlefield 4. Show all posts
Showing posts with label battlefield 4. Show all posts

Wednesday, 11 December 2013

Review: Battlefield 4 (PC)

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Battlefield 4 is really difficult to peg with a numerical score because it's a constantly moving target. The game leaps up and down radically over time, which is something the series has suffered from since the start.

Upon its release, Battlefield 4's multiplayer -- the main draw for the series -- featured server instability, inexplicable crashes and lock-ups, bizarre sound issues, and very short stretches of fun. The early going sparked a rant from this writer about how anyone could possibly review Battlefield 4 (at launch) with any honesty because, although it wasn't unplayable, it was close enough that any writer should have had second thoughts about slapping a score on the game and calling it a day.

In my experience, even the single-player campaign featured a plethora of random lock-ups until a few weeks had passed since the launch. Since the single-player campaign is so inconsequential and acts as a training ground for multiplayer -- glimpses of the gadgets, the scope of the conflict, etc. -- the last time it crashed out was the last time I spent any time with it. As much as the campaign is a cool graphical showcase the story is limp with almost no charm and characters I couldn't care less about.

Thursday, 14 November 2013

Battlefield 4 (PC): Pre-Review Thoughts

At this moment, if I were to write an official review of Battlefield 4 it would be decidedly unfavourable. 1 star on Amazon, maybe a 2 for a Metacritic User Review because right now Battlefield 4 is like driving the ultra high-end sports car of your choice, with a twist. It looks gorgeous, the lines are great, the sense of power is incredible. But imagine that the hidden "feature" of this vehicle is that the front wheels will fly off without any indication that something is about to go horribly and dramatically wrong.