A while ago, there was that announcement that Cave's shoot 'em ups were going to start making their way onto Steam. It's been about a week since the first of these appeared there, and they went with Mushihimesama. I was wondering what game they would choose, and figured it would probably be either this or one of their Dodonpachi games since these are their most well known series. Of course, I wasted no time in picking it up because Cave shmups are amazing, and, minor technical issues aside, it's been a lot of fun playing this on my PC.
There are a few game modes including Novice, Normal, and Arrange. They're pretty self explanatory with Novice being a slightly toned down version of the game for those new to bullet hell shooters. Normal is just as you would expect, and Arrange has different music, tons of bullets (but a smaller hit box on your character), and crazy high scores. I've been spending most of my time in Arrange mode because all of the bullets flying around have me thinking, "Weeeeeeee!" the whole time I'm playing, and there's something immensely satisfying about seeing the big numbers flashing on-screen as they're added to my score.
Some folks have run into technical issues, myself included, however. The big thing that I was hit with is trying to get the game to run in fullscreen, as it left my monitor black with sound still working and no way to exit it. Even alt-tabbing had no effect, so there was no alternative but to force the computer to shutdown by holding down the power button. There have also been some issues with frame rate and resolution, but these as well as other problems are already being addressed by Degica. The game is still plenty playable on my end so long as I do so in windowed mode, but it would be nice to see these tweaks get implemented as soon as possible.
Just in terms of soaking in the atmosphere of Mushihimesama, though, it's great. It just screams of the arcades from the art, to the music, and all of the stuff happening on the screen. Whenever I'm in Japan I make a point of playing this game at one of the arcades I like to pop by there, so it's nice to have a legitimate way of experiencing this at home.
It's hard not to smile while dodging all of the bullets are whizzing by, with the music blasting. I'm not very good at these games, but they're exhilarating to play, and pretty darn satisfying as one gets used to them and progress becomes noticeable. I'd even say that Mushihimesama is a pretty good game to look into for people who want something a little more entry level for bullet hell shmups. The Novice mode is great for introducing players to the genre, while Normal is a nice, logical progression to harder content, especially if playing it on Maniac setting or higher.
I'm certainly having a good time with the game, and it's been getting far more play time than a lot of other shmups in my library right now. It's great for a nice time waster or serious progress, depending on how you want to approach the game, or just soak in Mushihimesama's atmosphere. There really is a lot to enjoy here, and it's doing a lot to renew my interest in shoot 'em ups. Now I'm just curious what Cave game will show up on Steam next.
Oh look, it's a video game blog. In an age rife with YouTube gamers something like this is almost quaint...
Showing posts with label bullet hell. Show all posts
Showing posts with label bullet hell. Show all posts
Friday, 13 November 2015
Monday, 31 August 2015
Cave Shooters Coming to Steam...Finally...
Games from Japanese studios have been getting a lot of love on Steam over the last few years. Sure a lot of them have been frame rate locked or rushed console ports, but for many folks they've been willing to overlook this, and have happily tossed money at these releases. One exception to this gold rush has been Cave, one of the most popular, well-respected bullet hell shooter developers out there. They have a gargantuan library of amazing games in this genre that either stayed in arcades, got limited console releases, or, even more vexing, got ported to mobile phones. Now it looks like the studio has finally decided to bring their games to Steam via publisher Degica.
There isn't a whole lot to go on so far with just a single web page saying this is all happening in the Winter. So, now is the time for speculation. Which games will we see appear on there? I'd assume we'll get Death Smiles, probably a Dodonpachi, maybe a Mushihimesama, and what about Akai Katana? I'm sure a lot of people would kill to see Ketsui come to Steam. On top of this, if the initial batch of games do well, will Cave consider porting some of their older titles? It would be nice to see Espgaluda, Dangun Feveron, or Progear get release, though with some of those games, they had outside publishers like Atlus or Capcom, so I'm not sure who owns the rights to the games and if any sort of legal wrangling would be in order if they were to get ported to PC.
In any case, something shump fans on the PC have wanted for a very long time is finally about to come to fruition. It took a while, but it's better late than never. All we can do now is wait and guess which games will get released first.
Labels:
bullet hell,
Cave,
Shoot 'em Ups,
Steam
Thursday, 4 December 2014
Video: Crimzon Clover
Jeff Nash returns after an extended hiatus to talk about the latest changes to Steam while playing Crimzon Clover:
Labels:
bullet hell,
crimzon clover,
video games,
youtube
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