An aspect I've come to appreciate about fighting games is their ability to differentiate themselves in a packed genre. It's a missing piece of the puzzle when it comes to, let's just use this as an example, first-person shooters where being able to tell the difference between Call of Duty and Battlefield and Generic Shooter X is difficult. It's not even a Pepsi vs. Coke blind taste test. It's almost a Coke vs. Coke blind taste test. Fighting games manage to avoid this thanks to some very different art styles. Mortal Kombat and King of Fighters XIII are both fighting games, but it's extremely easy to tell them apart. It blurs a little with the likes of Virtua Fighter and Dead or Alive, but that's the only near-miss I can think of.
