Showing posts with label Namco Bandai. Show all posts
Showing posts with label Namco Bandai. Show all posts

Monday, 29 February 2016

Project X Zone 2: Better Than the First

Battle Sakura Taisen
Back when the first Project X Zone came out, I was really looking forward to it. Having been a fan of Super Robot Taisen OG Saga Endless Frontier, I'd already gotten a taste of the juggling combat and the story was fun, so the prospect of a new game in that vein with the added bonus of a cavalcade of popular video game characters was quite enticing. Unfortunately, the original X Zone only delivered on half of this. The combat I knew and loved was there with some interesting tweaks. However, the story, that was a mess. When there are a lot of cameos in a game, movie, or whatever, the narrative can get really bogged down introducing everyone impacting the pace and diluting the story as a whole. A sizable chunk of the first X Zone felt like some drawn out version of the fight scenes from the Anchorman movies. Hours were spent introducing one character after the next with the story not going anywhere and after a time the whole thing got boring. Thankfully, with Project X Zone 2 this has been remedied since we have a lot of the same characters, so they already know each other, saving us a lot of time, and new characters are introduced a lot more quickly, as the developers seem to have learned their lesson from the last game.

With this game, the writers made a point of centering the plot more around one person, in this case Ryo from the Shenmue games. M. Bison and Saya are up to no good and part of their plan involves steeling a family heirloom from Ryo, so a short ways into the game he meets up with Chun Li and Xiaoyu who agree to help him out and before long he's joined the full group led by Reiji and Xiaomu as they muster a bigger and bigger force to deal with both the forces of Shadaloo and Ouma (not to mention any random evildoers they come across). Keeping the plot on track like this is much better than the first game and it's nice not having to spend so much time being introduced to all of the characters. That being said, story is still the weakest part of the game. It's not going to turn any heads, and it's only been elevated from paper thin to something on par with corrugated cardboard, but at least this time it manages to be entertaining. It should be said that this is a standalone story, so people who haven't played the first game can hope right in and won't feel lost here.

Summon Night and ninja characters
While the story itself is only so-so, one of the fun things to do is watching how the characters interact with one another. Since your little army is divided into smaller groups where you'll have a frontline assault force with a support unit attached for help, these people get along differently depending on who is matched with who. The things someone like Ryo will say while paired with Chun Li and Xiaoyu will be quite different than if you stick him with Morrigan and Demitri. Then there's Segata Sanshiro, who is fun to try matching with just about anyone.

Combat-wise, at this point I think one needs to be a fan of this type of battle system to enjoy it. If you've tried the previous game before or possibly OG Saga and didn't care for the combat, this game isn't suddenly going to change your mind. There are some minor changes to the combat here, but it's still all about the tactical elements as one places units on the map, then hopping into battles where the goal is to keep enemies airborne as much as possible, ideally only executing new attacks at the last possible moment in order to trigger critical hits. Doing this while calling in support units that trigger Cross Attacks where both groups are pummeling an enemy simultaneously is very satisfying. I'm a sucker for watching numbers flying by on-screen as a battle ensues with stuff flashing and fancy little animated scenes, so, for me, these battles are great.

Resident Evil characters
I've never been terribly enamored with the aesthetic of these games, though. They have a very functional approach with simplistic maps and character designs while slapping up some anime-styled character art when people are talking. It gets the job done but isn't anything special. However, there's something about the use of music in this game that really tugs at my heart strings. Whenever a unit is selected a theme from the game that the people are from plays and this really cranks up the nostalgia. On more than a few occasions I was really tempted to stop what I was doing so that I could fire up something like Streets of Rage or Strider because music from those games started to play.

At this point, Project X Zone 2 is what it is. The combat is interesting, but you'll need to have a taste for it. If you weren't fond of the combat in the first game, you won't enjoy it any more in this one. However, if you are craving a JRPG with a different sort of battle system, then this is one to consider. Now that the story is borderline tolerable, X Zone 2 makes for an enjoyable experience with a fun mix of popular game characters from a bunch of different series, this time managing not to get bogged down by introductions.

Tuesday, 19 November 2013

Review: Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst (360)

It's important to get one thing up front and out of the way during this review: if you are a fan of Naruto Shippuden then you are going to want to read further. If not, you are welcome to keep reading but I'm not sure you should get this game.

The game name and packaging might be confusing and that's because Full Burst is a re-pack of the earlier game from March of 2013, with the extra DLC packed in. It's kind of hard to believe that more stuff has been added to the disc since overall this game contains almost all of the plot points from the Fourth Ninja War. If you haven't caught up what's happening in the series outside the gaming world, this game is going to be a major spoiler alert. In some cases, the cut scenes can actually last up to half an hour (longer than an entire episode) so be prepared.

Tuesday, 12 November 2013

Review: Pac-Man and the Ghostly Adventures (360)


Pac-Man and the Ghostly Adventures has a bit of an identity crisis. Targeted at kids who are likely to watch the television series, the game offers challenging levels that I believe most of the younger crowd will have a hard time figuring out. For adults, the design is going to remind you of the plethora of PlayStation 2 platformers that you might have enjoyed during the previous last generation of gaming.

Thursday, 5 September 2013

Review: Naruto Powerful Shippuden (3DS)


Every once in a while a game comes along that takes every opportunity to slap the player in the face. In a nutshell, that's Naruto Powerful Shippuden, a game that constantly hits below the belt with utterly arbitrary challenges that encourage hair-pulling frustration and grinding levels to earn experience points (XP) to upgrade skills and unlock more skills.

Wednesday, 5 June 2013

Review: Star Trek The Video Game (PS3)

Open a burlap sack and throw in every damn cliché of video game criticism. Fans of the genre, set phasers to fun, mixed-bag, movie tie-in. Close the sack with a chewed piece of rawhide and beat the whole thing with a pillow case filled with hammers then set the burlap ablaze.

Douse it with gasoline just to be sure it catches.

It's hard to escape the low-hanging fruit when writing a review for a game like Star Trek The Video Game...

Very specifically, THE GAME, you know, just in case anyone might mistake it for Star Trek The Cookware Set or Star Trek The Prostate-Specific Antigen Test. Though either one might be preferable because The Game's a bit of a transporter accident.

Thursday, 9 May 2013

Review: Naruto Ultimate Ninja Storm 3 (360)

My undying love of the Naruto franchise has been extolled multiple times, so there's no point in gushing over it again. Naruto Ultimate Ninja Storm 3 lets you play out some of the major battles of the 5 Kage Summit Arc, or if you'd rather, just wander around beating the crap of other ninjas in versus mode.

The Single Player campaign is the main draw for the game; getting to compete in some of the bigger set piece battles is the steak for this meal. You get to start off with the battle against Kyuubi in Konoha in all its apocalyptic city destruction glory. By showing the destruction of Konoha and showing the necessary co-operation of every ninja you really appreciate the talents required to bring down this force of nature. After such an impressive battle, each following one tries in vain to live up to this high point. That's not to say the rest of the game is a write-off, it just highlights how impressive the first big one is.

Tuesday, 26 March 2013

Review: Ni no Kuni - Wrath of the White Witch (PS3)



Ni No Kuni has already been out for two years, at least overseas it has. It was released back in Japan in 2011 and was extremely well received, encouraging co-developers Level -5 and Studio Ghibli to localize the game and bring it overseas.

The same, charming gameplay and story has been a hit here, with the game easily being one of the best RPGs to come out in recent years with a unique combat system, well designed plot, and a variety of endearing characters you encounter in this “coming of age” story.

Monday, 11 February 2013

Review: Tekken Tag Tournament 2 (360)

 

 As a spin-off title from the original Tekken franchise, Tekken Tag Tournament was one of the PlayStation 2's launch titles in 2000. It took 12 years, but there is finally a console sequel, Tekken Tag Tournament 2. With age, and a half-dozen Tekken releases since that 2000 inception, Tekken Tag Tournament 2 features a huge collection of Tekken characters that have appeared since that first release, including the eccentric and strange ones Tekken is known for, with enhanced controls that make the signature aspect of Tekken Tag Tournament, tag-team fighting, even easier and more entertaining.

Wednesday, 28 November 2012

Review: Dragon Ball Z (360 for Kinect)


 I must be getting old.

After popping this disc into my 360 and calibrating my Kinect (which, to be honest, hasn't been getting a whole lot of love lately) I was ready to dive into Dragon Ball Z for Kinect. Dive I did! (And there's a "popping disc" joke in here, but I'll let you make one up. Head to the comments section with your own!)

Friday, 26 October 2012

Review: One Piece: Pirate Warriors (PS3)


The One Piece franchise has been a multi-media juggernaut over the past 15 years; the highest selling manga in Japan since its inception and one of the highest watched TV shows since forever. As everyone knows, a great series deserves a video game tie-in and there have been more than a few in the past, most of which never made it to North America. Truthfully, this has been the first One Piece game that I played that I felt was not only respectful to the source material but actually fun to play.

Thursday, 23 August 2012

Review: Tales of Graces F (PS3)


Tales of Graces F is a game that may not have wide appeal, however, if you are looking for a fun JRPG (Japanese Role-Playing Game) with a good story and a great battle system, this is definitely for you.

Wednesday, 8 August 2012

Review: Inversion (PS3)


With so many shooters out there it's difficult to stand out from the pack. At least Inversion manages to actually be interesting, even if it falls flat in several areas.

Saturday, 4 August 2012

The Weekly Checkpoint 19

Welcome to the weekend everyone!  It's time to round-up this past week's gaming news, and this time we're taking a look at EA's decision to sue Zynga, as well as Electronic Arts reporting that they're making more money from their PC games than PS3 currently, SWtoR will be going free to play this Fall, WoW lost 1.1 million subscribers in the last three months, Sony is still having money problems, Namco had a very lucrative Q1, and Bethesda has announced some of the actors who will be lending their voices to Dishonored.

Tuesday, 10 July 2012

Review: Inversion (360)


All Davis Russel wanted to do on a sunny, tranquil day is visit his wife and daughter as a noon respite from his tough and demanding job as a police officer. However, as he and his partner, Leo Delgado, head off to Russel's apartment, their world and lives and everybody else's gets turned upside down, literally, in the new third-person shooter on the Xbox 360, Inversion.

Borrowing heavily from the Gears of War franchise for its style, substance and gameplay (including "roadie running") Inversion plays like a Gears of War game, with one signature difference: the Zero G "flying" and offensive abilities as well as the inversion of the gaming environment, twisting and turning it in a manner reminiscent of an M.C. Escher work.

Tuesday, 12 June 2012

Review: Naruto Shippuden Ninja Storm Generations (360)


Naruto Shippuden Ninja Storm Generations has to have easily taken over the mantle for most unwieldy title to try and say in casual conversation. Being a huge Naruto fan, I have always gravitated naturally to these titles – I mean who wouldn't enjoy playing as your favorite character and really cutting loose on some baddies? Featuring a staggering 87 playable characters (some replicates for different ages of Naruto and Sasuke) all manner of combinations of opponents can be set up to scrap. Combat takes place in 3rd person perspective with the camera shifting based on where you are facing. Each character gets a support character to summon during the fight to try and turn the tide of combat.

Thursday, 31 May 2012

Review: Armored Core V (360)


The meshing of man and machine into a bad-ass two-story tall metal super soldier: it’s not hard to understand why games featuring mech warriors are so popular.

One of the longest-running mech-starring franchises is Armored Core, just released in its fifth installment. And while it may be getting older, Armored Core certainly hasn’t gotten better, and is definitely is showing its age.

Tuesday, 22 May 2012

Review: Ridge Racer Unbounded (360)

 

Ridge Racer has a long history in the racing genre, but has seemingly always taken a backseat to racing franchises like Need For Speed, Gran Turismo, Burnout and Forza Motorsport. Although it hasn’t been as popular as its contemporaries, even in 2012, the franchise has plenty of gas left in the tank with the newest Ridge Racer title, Unbounded, a good but ultimately average copycat racing game.

Review: Xenoblade Chronicles (Wii)


So after much waiting, poking of Nintendos, and yet more waiting, we've finally got Xenoblade in North America. It's a good thing too, because the game is by far one of the best RPGs to come along in the last few years, and it does a lot to reaffirm one's faith in the floundering JRPG sub genre. If you like big worlds (and you cannot lie?), exploration, side quests, and a battle system truly deserving of the adjective "snazzy", then you owe it to yourself to play this game.