However, once clear of that particular "Hurdle of Disappointment," I was pleasantly surprised that a game so "cutesy" and obviously designed for mobile devices or touch screens could be so engrossing for quick play sessions.
Oh look, it's a video game blog. In an age rife with YouTube gamers something like this is almost quaint...
Showing posts with label insomniac games. Show all posts
Showing posts with label insomniac games. Show all posts
Wednesday, 17 June 2015
Review: Slow Down, Bull (PC)
I have to say, I was pretty bummed out that Slow Down, Bull l had absolutely nothing to do with a Night Court reboot. If you'll recall -- if you're old enough -- Night Court was a sitcom that ran on NBC for 9 seasons starting in the mid 1980s and Nostradamus "Bull" Shannon was the towering bailiff that featured prominently in nearly every episode I can remember.
Thursday, 6 November 2014
Review: Sunset Overdrive (Xbox One)
Starting the game up I wanted so badly to love Sunset Overdrive. After all, I'm a huge Insomniac fan, with standees of Ratchet & Clank throughout my basement and I proudly wear the achievement of completing every single game in that series (even the mobile one). I never really got into Resistance (although I'm still willing to give it a proper try) and for some reason, Fuse hasn't even made it into one of my machines even though I own it. Come on, Insomniac, give me something to love if you aren't giving me the Ratchet and Clank HD remake until next year.
I closed my eyes and started to play. (Then played with my eyes open after that.)
Friday, 3 January 2014
Review: Ratchet & Clank: Into the Nexus (PS3)
Back in 2002 Insomniac games introduced us to the world of Ratchet & Clank on the PlayStation 2 and for me, my world was changed forever. I loved that game and the two direct sequels (Going Commando and Up Your Arsenal) that grew alongside the popularity of the PS2. I ended up skipping Deadlocked as it wasn't a full story-driven adventure but I did consume the Size Matters offering on the PSP before they made the move to the PlayStation 3.
Tuesday, 25 June 2013
Giveaway! Fuse for PlayStation 3
The Armchair Empire - Infinite is giving away one (1) copy of Fuse for PlayStation 3!"How do I enter myself for a chance to win this?" you ask.
It's never been easier! Just give us a "Like" on Facebook and you're entered! (And if you already "Like" us on Facebook, you're already entered!) The one restriction we're putting on this is that since the game's rated 'M' you must be of the appropriate age!
It's just that easy!
* Contest closes 11:59PM on June 30, 2013.
Labels:
free game,
fuse,
giveaway,
insomniac games,
PlayStation 3
Tuesday, 28 May 2013
Review: Fuse (PS3)
Fuse is a third person cooperative shooter set in the not too distant future where the US military has started harnessing alien technology called "Fuse" to develop weapons. Fuse is basically a weapon of mass destruction and a hot commodity on the black market. A rogue paramilitary group named Raven, stages a successful attempt to steal the alien technology from the government. So, with the clock ticking, a team of four special operatives called Overstrike 9 are called into retrieve the stolen technology.
Thursday, 16 May 2013
Interview: Ted Price (Insomniac Games, FUSE)
At a recent press event for the game Fuse, I sat down with Insomniac Games CEO Ted Price (TP). We discussed FUSE, freedom of speech and the next generation of consoles. My interview was recorded and his answers have been transcribed/paraphrased.
Big thanks to Ted for talking to us!
AE: Has the game Fuse changed significantly from what you originally envisioned compared to the final product?
The core concept has remained consistent. We wanted to create a core cooperative game that was a blast for one through four players.
There are always four heroes playing with you whether they are controlled by humans or AI. We knew that when it came to coop and humans playing together, that we had to raise the bar in some way In terms of themes, the game had always been about a team of agents infiltrating enemy strongholds in pursuit of a volatile banned substance. While the window dressing for the game has changed a bit, those core concepts have remained consistent.
Big thanks to Ted for talking to us!
AE: Has the game Fuse changed significantly from what you originally envisioned compared to the final product?
The core concept has remained consistent. We wanted to create a core cooperative game that was a blast for one through four players.
There are always four heroes playing with you whether they are controlled by humans or AI. We knew that when it came to coop and humans playing together, that we had to raise the bar in some way In terms of themes, the game had always been about a team of agents infiltrating enemy strongholds in pursuit of a volatile banned substance. While the window dressing for the game has changed a bit, those core concepts have remained consistent.
Labels:
electronic arts,
fuse,
insomniac games,
interviews,
ted price,
video games
Preview: Fuse *Hands-On* (360, PS3)
For the past decade, IG have found themselves working exclusively for Sony on the Ratchet and Clank and Resistiance franchises. A few years ago, IG announced that they had joined forces with Electronic Arts to develop a a multi-platform game whose core focus was on creating a cooperative experience.
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