If games could be disassembled and broken down into their “ingredients” The Last Tinker: City of Colors would form neat stylistic piles of Viva Pinata, Little Big Planet, and platforming action and sensibility of Banjo-Kazooie. That doesn't prevent The Last Tinker to convey a charm all it's own – it's often cheery and light-hearted even if though the storyline's main message is a Sesame Street take on BioShock Infinite's racist underbelly and there's an ominous tone throughout (if you think about it too hard).
Oh look, it's a video game blog. In an age rife with YouTube gamers something like this is almost quaint...
Showing posts with label platformer. Show all posts
Showing posts with label platformer. Show all posts
Thursday, 14 August 2014
Monday, 28 July 2014
Review: Child of Light (PS3)
What can be best described as a video game fairy tale, Child of Light is almost like stepping into one of those beautiful short stories we used to read as kids, complete with fantastical watercolours.
The story follows Aurora, the daughter of a widowed Duke who one night wakens from her sleep in an alternate universe called Lemuria, which has had its moon, sun and stars stolen by the Dark Queen. Aurora's first inkling upon waking up is to return home, but in order to do this she must defeat the Dark Queen and return Lemuria's stolen celestial belongings.
Tuesday, 13 May 2014
Review: Kirby: Triple Deluxe (3DS)
![]() |
| Ring them bells, Kirby! |
...and never once think about going to the bathroom.
Consumerism will undoubtedly destroy us all!
Monday, 31 March 2014
Review: SteamWorld Dig (PS4, PS Vita)
The big push in indie gaming over the last few years has proven to me that I will always gravitate to functionality and game design over visual/auditory design. On the rare times that you get the entire bundle, it's a gem worth picking up. Steamworld Dig definitely fits well in both categories, being a well-designed and implemented game but still pretty to look at and appreciate.
You play the robot prospector Rusty who has been given his Uncle Joe's mine and trusty pick-axe (well, not so much given as picked up of his corpse… but that's neither here nor there).
You play the robot prospector Rusty who has been given his Uncle Joe's mine and trusty pick-axe (well, not so much given as picked up of his corpse… but that's neither here nor there).
Wednesday, 4 December 2013
Review: Knack (PS4)
While anticipating the launch of the PS4 I couldn't help but look forward to Knack. Amidst the usual offerings of racing, sports, and shooters that typically litter the landscape during a system launch I was happy to see the return of something more in line with my kind of game: the platform action-adventure. The genre seems to be a bit of a dying breed but it is still my favourite. When the PS3 launched, there really wasn't a title that fit this category with Genji: Days of the Blade being the closest. On the Xbox 360 we had Kameo: Elements of Power.
Friday, 7 December 2012
Preview: The Cave (Multiplatform)
I'm not sure what else you'd need to know about The Cave other than the simple equation:
Ron Gilbert + Adventure Game = Get ready to buy this gameThat's actually as much as I needed to know about The Cave but this is one of those times I wanted to know more and find out if the final answer should be "Get ready to buy this game²."
Labels:
adventure games,
double fine,
pc games,
platformer,
PlayStation 3,
Previews,
ron gilbert,
Sega,
the cave,
wii u,
xbox 360
Subscribe to:
Posts (Atom)




