Wednesday, 15 October 2014

Review: The Walking Dead Pinball (XBLA)


Anybody that reads The Walking Dead comics or watches the TV show knows that when it comes to defeating zombies – or walkers in the world of The Walking Dead – in the undead apocalypse, anything can be useful as a walker-head-crushing weapon. Frying pans, pool cues, 2x4s, baseball bats … practically anything within reach while under walker attack duress. What wouldn't be particularly useful to slaughter walkers is a single small silver pinball from a pinball machine. Not seeing that as much of a brain-buster. That is unless while playing The Walking Dead Pinball table on Xbox Live Arcade via Pinball FX2 from Zen Studios.

Tuesday, 14 October 2014

Review: The Incredible Adventures of Van Helsing II (PC)

What happens when the world's most famous monster hunter turns freedom fighter and overthrows the mad scientist despot running the creepiest little country in Europe? Well, he sure doesn't get to enjoy his victory overly long.

The Incredible Adventures of Van Helsing II picks up right where the first game ended and throws players right back into the battle for Borgovia, this time challenging the would-be warlord General Harker for control of Borgova's streets and Borgovia's future. Much like any real revolution, there's a lot of slogging around in the streets.

Thursday, 9 October 2014

Impressions: Alien: Isolation (PC)

After a little time with Alien: Isolation, it's almost impossible to believe the game comes from Creative Assembly, better known for the Total War strategy series, but it does. The kind of attention to detail they poured into those game is the same kind of love they poured into Alien: Isolation. The difference is that a strategy game never got me so wound up that I had to walk away to let my heart rate return to normal. A full review of Alien: Isolation is coming but here are some quick impressions and observations from the first 60 - 90 minutes.

This screen was grabbed about three minutes into the game. This was the point that absolutely convinced me the developers had done their homework and put in 2,000-psi worth of effort to crush the details (in a very good way). The setting, the sense of place is incredible; it feels (at times) like you're wandering an extremely detailed movie set circa 1979.

Friday, 3 October 2014

Book Review: The Eye of the World (Vol. 5)

If there's a series of fantasy novels that could supply an almost never-ending series of graphic novels, it's the Wheel of Time series.

A sprawling series, it was started in 1990 by Robert Jordan and was only recently concluded by Brandon Sanderson in 2013. Eye of the World Vol. 5 is barely into the first book of the series and there were 13 chunky novels so the current output of the graphic novel means the last book won't arrive until 2035... if the world exists in a form that makes socio-economic sense to still be dealing with, ahem, comic books.

A lot of that has to do with the fact that the graphic novel sticks very close to the original source material -- there appears to be no artistic license taken when it comes to the dialogue and pacing of the overall story. That's another way of saying, "It's a real page-turner!"

Monday, 29 September 2014

An Early Look at Lords of Xulima


Retro-styled RPGs are certainly becoming a thing of late. There have been no lack of crowd funded projects going that route and several small teams have been throwing their hat in the ring as well. I'm certainly all for it being a fan of these sort of games. Today, we'll be taking a look at Lords of Xulima, which is also trying to tap into many of the things folks find appealing about RPGs of old.

Xulima is an overhead isometrically viewed RPG with first person combat sequences. There is a very obvious level of influence from classic role-playing games like Ultima and Wizardry as well as more modern offerings such as Divinity and Legend of Grimrock.

Tuesday, 23 September 2014

Review: Wildstar (PC)


When it comes to MMOs that are outside the usual heroic fantasy mold, things don't always seem to click as well as you'd like to think. While The Secret World and Star Wars: The Old Republic are holding their own, they're still pretty small change compared to fantasy worlds like World of WarCraft and Guild Wars 2. Carbine Studios looks to break the mold on that with WildStar, and they might have the formula.

Monday, 22 September 2014

Review: Madden NFL 15 (Xbox One)

The Madden franchise exists to remind you of the sheer depth of complexity that exists in the game of football. Earlier Madden iterations gave you the opportunity to tinker around a bit in formations, do some play-calling, and perhaps a bit of clock management. Madden '15 comes with a requisite love of football, because if you aren't fanatical, the huge information dump that is forthcoming will be painful to say the least.