Monday, 28 January 2013

Interview: Teddy Lee (Mutant Blobs Attack!)

Formed in 2008, Drinkbox Studios's first game was the warmly received Tales from Space: Mutant Blobs Attack!!!, a launch title for the Playstation Vita, which also recently appeared on PC. Teddy Lee, a designer on Mutant Blobs Attack, gives us a little bit of his time to talk about how the game came together, how the inputs of the PS Vita affected gameplay, how the puzzles were designed, sets the record straight on the controls, talks a little about their next game, Guacamelee, and the biggest challenge indie developers face with the onset of the next generation of consoles.
The introductions please: Name, the education/career arc that brought you to the game industry, what you do at Drinkbox and your role on Tales From Space: Mutant Blobs Attack.
Hey, my name is Teddy Lee and I was one of the designers on Mutant Blobs Attack.  I have a University degree in Computing, which is more of a participation ribbon than anything else. I actually got into the industry because an interviewer took interest in these small games that I had made using game making software.  Since then I've jumped through several job positions until I landed here at Drinkbox Studios.

Sunday, 27 January 2013

Review: Earth Defense Force 2017 Portable (PS Vita)


The original Earth Defense Force 2017 was easily one of my favorite titles for this generation of games – the Xbox copy that I own gets a re-visiting after any especially hard day at work.

The original premise is practically out of B-movie heaven – the Earth is under attack from an alien force comprises of giant ants, spiders and assorted robots then use these hyper-destructive weapons to blow the crap out of EVERYTHING!

Wednesday, 23 January 2013

Hardware: Skullcandy PLYR2 Wireless Headphones

 
Why didn't I jump on the wireless headset bandwagon before now?

It’s a question I keep coming back to over the last few weeks. Skullcandy sent over a review unit of their wireless PLYR2 stereo headset and after hooking up the transmitter (simple, all necessary cables are included), charging the headset (simple, relatively quick), and sitting down to a play session of Sleeping Dogs and watching an episode of “Murder, She Wrote,” I can’t help but conclude that there’s no turning back from the simplicity wireless offers.

Monday, 21 January 2013

Video Review: Crusader Kings II (PC)



Mr. Nash presents a video review of Crusaders Kings II (PC).

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Friday, 18 January 2013

Review: Baldur's Gate: Enhanced Edition (PC)


Many years ago, a friend of mine asked me why I was so much of a slobbering fanboy for
Forgotten Realms.

“It's so commercial,” he said with some bemusement.

I replied to him, “I blame Baldur's Gate.” And it's true.

Thursday, 17 January 2013

Review: LEGO Lord of the Rings (360)

 

After playing hours and hours of Traveller's Tales' licensed LEGO games (directly and indirectly, i.e. watching), there's a definite boundary being built between kid friendly/accessible and pre-teen/less accessible. LEGO Lord of the Rings lands on the "difficult" end of the spectrum as evidenced by the fact my kids were initially excited by the game but after about a week returned to the favoured LEGO Batman 2 where they felt like they could mess around more. Plus, the popular consensus was that they'd rather be the Flash than Frodo.

Wednesday, 16 January 2013

Preview: Dead Space 3 (360, PC, PS3) UPDATE


After speaking with Dead Space 3 executive producer Steve Papoutsis, while he scarfed down some lunch, there are a few additional pieces of information about the game not previously covered in our preview.

I asked if Dead Space 3 rounded off the trilogy in any significant way; if this was the end of Isaac Clarke. Papoutsis noted that the Dead Space universe was filled in long before Clarke arrived on the scene. There were considerable resources put into creating an interesting universe and answering some of the bigger questions – What is Unitology? What’s a necromorph? What is the purpose of the Markers? – before focusing efforts on telling the personal story of the unluckiest engineer in the universe, Isaac Clarke.