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Showing posts with label dead space 3. Show all posts
Showing posts with label dead space 3. Show all posts
Sunday, 24 March 2013
Review: Dead Space 3 (PS3)
In his third foray against the Necromorphs created by the grotesquely human mutating and corpse reanimating Markers, engineer Isaac Clark is given a lot.
A lot of ammunition, a lot of health regenerators, a lot of parts to take advantage of the new weapons building technology, a lot of save points to save his progress throughout Dead Space 3. But for a world where ammo, weapons and health are plentiful, there is sure a lack of damn light. All this futuristic technology, why can't a guy get a high-powered flashlight around here?
Wednesday, 16 January 2013
Preview: Dead Space 3 (360, PC, PS3) UPDATE
After speaking with Dead Space 3 executive producer Steve Papoutsis, while he scarfed down some lunch, there are a few additional pieces of information about the game not previously covered in our preview.
I asked if Dead Space 3 rounded off the trilogy in any significant way; if this was the end of Isaac Clarke. Papoutsis noted that the Dead Space universe was filled in long before Clarke arrived on the scene. There were considerable resources put into creating an interesting universe and answering some of the bigger questions – What is Unitology? What’s a necromorph? What is the purpose of the Markers? – before focusing efforts on telling the personal story of the unluckiest engineer in the universe, Isaac Clarke.
Friday, 17 August 2012
Preview: Dead Space 3 (360, PS3)
Dead Space 2 made good strides to improve the series initial offering, which introduced the gaming world to Engineer turned Nightmare Killer, Isaac Clarke. Ratcheting the tension and expanding the universe at the same time. More importantly, Isaac Clarke was given some actual character in the sequel.
Labels:
dead space 3,
electronic arts,
isaac clarke,
john carver,
PlayStation 3,
Previews,
sci-fi,
visceral,
xbox 360
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