Having played Positech's first game, Gratuitous Space Battles (GSB), I wasn't entirely certain what to expect with Gratuitous Tank Battles. While I enjoyed the visuals on GSB, the punishing learning curve and lack of advancement in single player turned me right off. Trying to find the most effective build for ships quickly became a chore. For this second offering from Positech, the lessons from the first game seem to have been learned nicely. Gratuituous Tank Battles serves as a worthwhile and enjoyable little tower defense game that also acts as a quick playing RTS.
The visuals in GTB are nicely detailed sprites seen from a top-down angle. The maps are detailed enough to be visually appealing but not so detailed that they interfere with the ability to interact with your units. The user interface is simple, uncluttered, and highly effective.
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On the sound front, GTB does a workman-like job, nothing overly fancy, but nothing ear-grating either. The music does get a teensy bit repetitive, but it doesn't have to be a stirring orchestral masterpiece from Jeremy Soule to get you in the mood to throw floods of tanks and infantry against fixed defenses.
I might wish for more expressiveness from the infantry units, since they seem to grimly drop dead when shelled or roasted by flame throwers without much in the way of complaint. Come to think of it, a little more responsiveness from the armor units would have been helpful, particular in the later maps. Something, anything to let me know “I'm in trouble here, Sir!” Still, there's plenty of explosions and cannon fire to keep you from feeling completely left out.
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For those who are looking for a good little RTS/tower defense hybrid, Gratuitous Tank Battles will definitely scratch an itch. It's a game that puts its substance out there for everybody to appreciate. It's certainly worth picking up and playing around with.
Final Verdict: Buy
- Axel Cushing