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Rise of the Tomb Raider exclusivity has ruffled some feathers. |
Last week, Microsoft and Square-Enix made some waves when it was announced that Rise of the Tomb Raider would be a timed exclusive for the Xbox One. Many a gamer cried fowl, and it's been a parade of interviews ever since by various executives and developers to paint a narrative that this is somehow a good thing.
Traditionally, when I think about exclusivity, it's more to do with a developer or publisher deciding to put a game on a specific platform because they see something special in the system whereby it makes more sense to either make it the only one it shows up on, or at least the lead platform. Be it market dominance, player-base idiosyncrasies, or specifics to the hardware, in these circumstance at least the people making the game are looking at a set of variables and choosing on their own to make a game for that system based on its merits. What we're seeing here with the whole Rise of the Tomb Raider kerfuffle reeks far more of a return to the bad old days of money hatting.