Villagers! |
The game is set in what the developers call an infinite, persistent world, so it stretches on and on and there is no level cap. This means players will have no lack of things to do while exploring, marching off into the wilderness in search of dungeons, monsters, loot, and the like. Even from what little time I've spent with the game thus far, it already gave quite a sense of vastness.
When starting a new session, players are plunked down in a field where a mysterious robed individual greets them. Here players get to choose whether they would like to start where they are or be teleported out into the wilderness somewhere. This is also the point in the game where one starts leaning toward what kind of class they would like to play (warriors, magic users, rogues). Stats are not realigned at this point to reflect the choice, but the NPC will give different items depending on what you decide (a weapon for warrior, armor for paladin, a spell for the mage, dungeoneering devices for the rogue, or a cash payout). There's also an option to refuse any of these and become a wanderer for those who want to make the game a little more challenging straight out of the gates. Regardless of what class you choose, it should also be noted that this is a one-character game, not party based, so keep that in mind.
Dungeons are dark and forboding. |
As one faces off against the game's assorted denizens, it will quickly become apparent that Ahkranox is very challenging. The best way to make progress is to take things slow and steady, plan ahead, and manage all resources wisely be it the mana pool, potions, or gold. Never use more than you have to in order to get through an encounter because you never know when that potion, or few gold pieces may come in handy later. Even the lowly goblins can become a problem if they catch you with your pants down. Also, be sure that you know what the three crystals at the bottom-center of the screen mean. When one of these light up, it's telling you something very important about the area you're in, so take heed. Finally, if things start looking hairy, run. Digging in one's heels and fighting when the chips are down can often lead to death in this game. Monsters' levels also scale with your character, so there's no coming back to low-level dungeons to deal with previously difficult enemies. They're still going to be difficult because their level is increasing with your own. The best way to deal with these creatures is finding good gear to augment character stats better.
With all of this, players will be pushed pretty hard, but, as mentioned, it isn't insurmountable. Proper planning prevents piss poor performance and all that. Nonetheless, Ahkranox will present a greater challenge than many other RPGs do these days. The game is also set up so that players can't really save spam too much as there is only one save slot that is overwritten every time players save again. Want to make several save files while traversing a particularly dangerous dungeon should things go awry? Too bad, you'll just have to be very careful where you tread and very selective of when you save. With all that in mind, the game gives players one more option on top of all this should they want to make things even more difficult: permadeath. So, have fun with that!
Poison traps need special tools to be disarmed. |
The dungeons themselves are absolutely massive. Even venturing into the early ones, they stretch out far into the distance, and it will take quite some time to check out every nook and cranny in them. Thankfully, there is an automap feature to help make navigating these places a little less daunting. While wandering these places players will come across all sorts of traps. Some are easy to see, represented by either red or green rings on the floor. Red ones will explode if stepped on, damaging players for at least 75% of their health, while green ones are poisonous. Specific tools are needed in order to disarm these traps. On top of this, there are hidden traps. However, the purple gem at the bottom of the screen will light up and chime when you get near one of these. If this happens, start clicking on the adjacent tiles. Should nothing happen, that tile is safe to step on. If there is a trap there, a new screen will come up where you can attempt to disarm it by trying to drag a crystal past a number of mechanisms without destroying it. There are also hidden rooms to be discovered, and, once again, you'll need to pay attention to the crystals at the bottom of the screen to find these places. In any case, I was pleasantly surprised by just how large these dungeons are. In a lot of RPGs, players are eased into things, starting with smaller dungeons and working their way up. In Ahkranox, we're thrown into the deep end and presented with massive labyrinths from the get go.
Trolls are very strong, so be careful if you come across one. |
Farm houses are super useful. |
So, things are looking pretty good in Ahkranox. For people who crave an expansive world to explore that is in a similar vein to classic first person RPGs, this may be a game to keep an eye on. It's something that can be played in both short bursts and marathon sessions, providing for quite a lot of fun. The combination of exploration and challenge has proven quite compelling from the time I've spent with the game thus far, and I can see myself visiting this world more in the future.
*Note: The most recent Beta version that I've played prior to writing this article is v. 1.3*