The day of the instruction manual has largely disappeared in video games. No longer are we required to pour over these booklets if we wanted to make any progress. Over the years, they were slowly replaced, first by in-game tutorials, and then pretty much by the first level of a game. However, there are some times when I really wish games had on. In this case, it came while playing some Artifact Adventure.
It's a small doujin RPG that quietly appeared on Steam a little while ago. As a concept, I actually quite like it as the game places as an open world 8-bit RPG. While some folks like to complain that the RPGs of that era were rather linear I never agreed with that assessment. There were plenty of times in early Final Fantasies and Dragon Quests where I'd hop on a ship, cruise across the ocean, and make landfall on some random continent, then wonder how far I'd make it before some mysterious monster would wipe out my party. Artifact Adventure takes this concept and runs with it, encouraging the player to wander around, talk to people, make decisions with consequences, and just see where things go.
Nonetheless, I really wish there was some sort of manual for the game. The problem is that as players collect these artifacts that they're on an adventure to find they gain new abilities, which should be pretty useful. However, there's no way of telling what the ability will be until you get it. I've made some decent educated guesses based on my years of playing games in the genre and looking at the name of an ability with alright results, but they haven't always been great. A lot of the stuff has fallen under, "Sounds like something a mage would use" so I've been bombarding abilities on my shaman, but it isn't always that easy.
Simply adding a quick list of the artifacts and what they do would have been an immense help here. I'm not asking for a return to the glory days of console RPG documentation with beastiaries, item lists, dungeon maps, and the like (though I would still love to see that some day...). All I want is some basic documentation. If a company is going to go through the trouble of translating the game anyway, why not make such a reference card while they're at it? There's a lot to like about this game, but it's being hampered by not knowing in advance what these artifacts do.