Thursday, 10 September 2015

Adventures in Diablo III's Season 4: A Vast Ocean of Exploding Palms

For the first time, I've actually decided to put some effort into a character in a season of Diablo III. Up to this point, I was content just using my demon hunter from when the game first came out and casually futzing around. For the past few weeks, I'd been getting the itch to return to the game, and with the new season starting up it seemed like as good of a time as any to hop back into it. One class that I'd not really spent much time with was the monk, instead gravitating towards ranged characters like the aforementioned demon hunter and a brief stint with a wizard. So, it felt time to change things up and give the punchy kicky class a fair shake.

It didn't take very long to get to level cap and start the loot farming / paragon grinding process, but then again it's been easy to do that for years in this game. Now, with a monk that is half way to being decked out in best-in-slot items, the class is really starting to appeal to me.

On the whole, monks are shaping up to be exceptionally powerful this season. Their Uliana gear set makes the Exploding Palm ability an absolutely devastating area of effect attack that can chain to kill a huge number of baddies at once. They're also doing a fantastic job as healers in group runs. Take someone who has geared for that role and it'll be very difficult to die under most circumstances unless you're pushing the absolute limits of Greater Rifts. Personally, I prefer to play solo, so have been going with the former.

Not only is it very effective, but it's also a lot of fun. There's something very satisfying about seeing a pack of several dozen monsters all with the palm icon hovering over their head, then doing Seven-Sided Strike and watching a huge explosion of bodies ripple across the screen. It makes the approach to a session one of positioning and hoping for dense packs of enemies, applying Exploding Palms, and then blowing them up.

Right now, I'm hindered by missing pieces of gear, especially ones that can be tossed into the Kanai's Cube to have their legendary ability extracted and equipped. Really, it's pretty fantastic that the cube has been implemented into the game. Back in Diablo II, I loved the Horadoric Cube. It was always fun tossing something in and then seeing what it decided to spit out. What's nice about this cube is that we get a fair bit more control, not total control mind you, but at least more than before. Players can now upgrade rare gear to legendary, extract legendary powers, convert a set piece to something else in the set (great if you're getting doubles of certain pieces), convert gems, and so forth.

Right now, I'm stuck waiting for gear to drop before any further progress can be made. What's needed more than anything else is a specific daibo for its legendary ability, as it will reduce the cooldown on one of my main abilities by 60%, which is huge as the thing is absolutely devastating. In that regard, it does showcase that players now have three more places that they need to worry about best in slot items so to get the most bang for their buck on a character. To that extent it means more farming while being at the mercy of random drops, waiting for just the right items, which has always been a big reason people play these games.

Nonetheless, it's proving to be an entertaining season thus far. While monks, witch doctors, and barbarians seem to be at the top of the heap right now, there's a lot of fun to be had across the board. My personal goal is to get the achievement for beating a level 60+ greater rift solo. The season has just started, so there's still plenty of time, so I'll keep my fingers crossed that I can pull it off.