Showing posts with label Storytelling. Show all posts
Showing posts with label Storytelling. Show all posts

Wednesday, 23 July 2014

When Stories Happen on Their Own

Everquest had its own stories, but the
best were those created while
playing with friends.
For the last 30 years, stories have played a big part in video games. It all started as the industry transitioned out of high score focused content a la Pac Man, Frogger, et al, and into saving princess / the world / the universe. Sometimes they could be pretty simple like in Super Mario Bros. where players helped Mario rescue Princess Peach from Bowser, other times things could be a lot more sophisticated with RPGs and adventure games leading the charge.

This has continued to the current day, but all of these have been pre-written stories laden with scripted events, dialog trees, and the like. There's a fairly fixed path laid out before the player with only so many options available to them as to how they can progress, which is a natural outcome of having a game that goes for a passive form of storytelling in the same vein as film or literature. It's been the staple of how narratives unfold in games for decades now, but things have slowly started to change as online multiplayer has cemented itself in the medium. New types of stories are starting to unfold in games, often events that developers never expected for their creations. It's happening as players make their own stories organically by naturally making their way through a game. While still in its infancy, the trend is picking up steam, and making for some very interesting experiences.