The Army of Two formula is brilliantly simplistic: two jackasses with heavy weaponry wreak havoc against a nearly endless supply of enemies, with the typical jawing between the characters. It's a winning formula; it's simply fun and an entertaining game. The first two games worked it to perfection, but Devil's Cartel tries to stretch for more depth and falls flat on its face as a result.
Gone are the main characters Salem and Rios. Instead you get to control Alpha or Bravo. It's ironic that they chose characters abbreviated with A or B seeing as I couldn't be bothered to care about either of them.
