This editorial from Mr. Nash dates back to 2007 and recounts his year away from World of WarCraft. With all the MMO's that have come and gone during the intervening years, it's still a little mind-boggling to think that WoW is still going strong. Maybe it doesn't post the same kind of numbers that it once did, but WoW probably still has many, many years left in the tank.
Oh look, it's a video game blog. In an age rife with YouTube gamers something like this is almost quaint...
Showing posts with label jeff nash. Show all posts
Showing posts with label jeff nash. Show all posts
Tuesday, 27 November 2018
"Once I Think I'm Out, They Pull Me Back In!" (Editorial) from 2007
This editorial from Mr. Nash dates back to 2007 and recounts his year away from World of WarCraft. With all the MMO's that have come and gone during the intervening years, it's still a little mind-boggling to think that WoW is still going strong. Maybe it doesn't post the same kind of numbers that it once did, but WoW probably still has many, many years left in the tank.
Labels:
editorial,
jeff nash,
the armchair empire,
World of Warcraft,
wow
Friday, 13 March 2015
Video: Mega Man X (SNES)
Mr. Nash takes a look at 1994's Mega Man X (SNES) in this Random Game Talk.
Labels:
capcom,
classic games,
dr. light,
jeff nash,
mega man,
mega man x,
SNES,
super nintendo,
video games
Saturday, 12 July 2014
Playing Dress Up in Games
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| Bards are arguably one of the most stylish jobs in Final Fantasy XIV. |
I remember it being a very simple thing, back when my friends and I played Street Fighter II in the arcades during the early 90s. Get into a mirror match with someone and inevitably one of you would be stuck with a color scheme on your character that you probably didn't like. This used to happen to me with Ryu all the time. I was a traditionalist with him and many of the other SFII characters at the time, and much preferred their original colors, as opposed to the alternatives, and couldn't help but cringe when I didn't get them.
Labels:
character design,
customization,
editorial,
Fighting Games,
jeff nash,
MMORPG,
RPG,
video games
Thursday, 13 February 2014
Video: The Weekly Checkpoint 88
This week Jeff takes a look at what he feels to be one of the more overlooked developers of the 80s, 90s, and 00s: Irem.
Labels:
irem,
jeff nash,
The Weekly Checkpoint,
Video,
video games
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