Showing posts with label skyrim. Show all posts
Showing posts with label skyrim. Show all posts

Monday, 1 February 2016

Dragon's Dogma: Dark Arisen - Final Thoughts

After gushing about this game in a preliminary article a short while ago, it felt a good time to come back with some closing thoughts on Dragon's Dogma: Dark Arisen's PC port now that I've finished the game. Long story short, it's quite a good game, and the effort that Capcom put into this port is commendable, but it isn't without its flaws. On the one hand, environments, monsters, and characters look amazing, the pawn system is interesting, combat is solid, and fights against larger foes genuinely deserve the adjective "epic". However, the world doesn't feel truly alive, much of what happens in the story is seriously lacking in context, and after a time players will notice that they are retreading the same paths again and again.

Just spending a few minutes gazing at the screen with settings turned up, it's hard not to feel that Dark Arisen is a very pretty game, even with it being a few years old now. Climbing to any high vantage point then taking a look at whatever vistas are in the area are always impressive. It's some mighty fine eye candy and if there's anything of interest in sight, a sudden urge to go there begins to swell. Characters look very good as well, and they have quite a lot of customization options thanks to all of the different gear that they can wear, not to mention the insanely detailed character creator. Unfortunately, there isn't an option for an aesthetic set of gear to display while your actual equipment is underneath. Still, there is a lot of stuff to wear and at higher levels you'll be hard pressed not to look like a badass while gallivanting around the countryside.

The real standouts are the larger enemies, though. Run-ins with ogres, cyclops, griffons, hydras, cockatrices, dragons, and the like feel like something out Shadow of the Colossus. A lot of detail has been poured into their designs and animations. Cyclops lumber around slowly, lugging their club around. Dragons soar above the canopy of trees as you make your way to this or that destination, only to swoop down in front of you. Just seeing one of these big monsters in the distance while exploring the over world can either give pause as you ponder whether or not to engage it or a sense of elation, throwing danger to the wind and dive headlong into battle.

These monsters have their own unique weaknesses and strategies for taking them down. Moreover, they can all be climbed, so you may need to scale up the tale of a griffon or dragon and be taken for a ride, or scoot up the back of a cyclops in order to poke it in the eye. While the comparison to Shadow of the Colossus is certainly a fair one, it should be said that these fights are simpler on the whole. Regardless, locking horns with these creatures is a highlight of Dark Arisen.

It really should be said that the combat in this game is quite good. Movement is fluid and controls are intuitive. Both going with a controller or keyboard and mouse feel comfortable, so it's really up to the player what they go with. Personally, I liked using a controller when going with a straight-up brawler class like a warrior or fighter, then used a keyboard and mouse as an assassin so to have better fine control while aiming a bow as I'm just not used to controllers when it comes to that sort of thing. All the while, combat feels fast and fluid. Clunky is most certainly not a word that I would use to describe combat in this game. Zip around as a rogue-ish class, blast magic from afar as some kind of mage, or stand toe-to-toe with enemies as a warrior. Even classes like warriors and fighters, which wear the heaviest gear and wield the biggest weapons don't feel all that bogged down. If anything, there's a sense of momentum and power as they swing their weapons.

A nice thing about the game is that players can change classes when talking with certain NPCs. Tired of lugging around a sword and leading the life of a fighter? Why not try assassins and whip out the daggers and bows instead? Or maybe dawning the robes and staff of a mage seems more interesting? Players can bounce around between classes as they progress through the game. Each class awards different distributions of stats with every new level, so min-maxers will need to keep that in mind. Those who bounce around willy nilly will have a more generalist character at higher levels, and this is totally fine. You won't gimp yourself into a corner by doing this. However, if you really want to accentuate aspects of your character it's better to pick a side of the fence between magic users and non-magic users. Doing this will result in either a physical attack powerhouse, or the game's equivalent of Gandalf at high levels as your character's stats climb. Your primary pawn can also have it's stats changed by the same NPCs, so players can adjust its class as well when tweaking of party composition is necessary.

And this brings me to pawns. They're helpers that swear fealty to your character who, in the lore of the game, is referred to as the Arisen, someone who has been touched by the dragon (more on this later). Players will have one of their own and be able to recruit two more into their party. What's interesting here is that the other pawns that one recruits actually belong to other players and your own pawn can be used by others as well. Players earn a specific type of currency for renting out these pawns at a one-time fee and can release them whenever they like only to find a new one to take their spot. All you need to do is give some thought to what kind of party composition you would like and then grab pawns in the desired classes. They can be recruited by visiting a rift stone and being teleported to another realm where a number of pawns in your level range will present themselves for your consideration. If they aren't to your liking, there are more selection and search options in this plane to help find a pawn more up your alley. These beings can also be recruited while wandering the game world as they can be seen wandering the major roads and loitering in the cities. In this situation one can only recruit on a case-by-case basis, stumbling across pawns that seem interesting.

What's nice is that these guys are extremely useful in battle. While not perfect, they tend to make reasonably decent decisions, learning how to fight different monsters better, making good decisions on what spells to use, and even holding baddies down so that other party members can wail on them hassle-free. Even their pathfinding is pretty good. Watching these guys do their thing, I couldn't help but think of all the time that I had spent wandering Skyrim with my house carls, marveling at the seemingly non-stop cavalcade of bad decisions that they were capable of. These pawns by comparison are brilliant, and I hope other developers that insist on having NPC helpers take some cues from this game.


As much as it may seem that I'm gushing about Dark Arisen, one area of the game that consistently felt lacking was the story. Basically, your character starts as a simple villager by the sea and is then attacked by an ancient dragon that takes his heart and tells the protagonist to come find him if he wants it back. From there, you find yourself doing odd jobs for NPCs and slightly fancier ones for the Duke, who apparently runs the Duchy of Gransys. Eventually this leads to a showdown with the dragon, but all the while things keep happening and it's hard to understand why. The narrative in this game is seriously lacking in context. At one point, the main character is somehow involved in an affair with the Duke's wife without much explanation as to why. There's a strange cult running around that worships the dragon for reasons that are never really explained, and in the end the story becomes some sort of take on the circle of life. It's something that could have worked if the game did a better job of explaining why all of this was happening.

It's also a bit weird how the world doesn't feel alive. There are people wandering around doing their thing, but they come off as cardboard cutouts. I'll visit the capital and see the same kids running around day or night, and a lot of the stores there seem to never close. Since the only inhabited areas are Gran Sorem, Cassardis, and the keeps peppered throughout the land, it doesn't feel like a very fleshed out world. Players don't have the experience of being on a long journey and coming upon the welcoming lights of an inn or other small inhabited area while exploring Dragon's Dogma. You always know that those places are behind you and not in front since there are so few towns, which can make the game feel lonely at times.

Moreover, while running around doing random quests for everyone at first it's pretty mesmerizing wandering the countryside, taking in the sights and sounds of the game, figuring out where all of the holds, bandit hideouts, and chimera stomping grounds are. After a while, though, you start to notice that the game asks players to revisit these places quite a bit and many of them feel pretty samey. Even Skyrim, a game that some criticized for having overly similar architecture and locales, feels more varied than what Dragon's Dogma has on offer.

This is somewhat offset by Bitter Black Isle, an area that is unlocked not to far into the game, but isn't really worth visiting until after one has unlocked New Game Plus mode. It's a kind of Dark Souls Lite castle that players can explore at higher levels containing very powerful enemies and gear. Exploring this place seldom gets old. It's a very large zone with multiple areas and there's always a sense of foreboding while wandering its halls. It looks ancient and you never know when you'll run across something dangerous. Bosses here will get you thinking, "That's a lot of hit points!" and they take a fair bit more strategy than others in the game. An interesting feature here is that some bosses will randomly spawn, as they're attracted by the carrion that you create by killing the lesser enemies of the castle. This can be particularly troublesome should this happen while already fighting a standard boss. Farming gear here can take a while because the items are a bit randomized and the treasure chests only respawn every four days in-game, so players have to wait before hitting them up again. There are exploit strategies floating around the internet for those so inclined, however.

One the whole, Capcom's PC port of Dragon's Dogma: Dark Arisen is well worth a look for fans of series like Elder Scrolls, Risen, or The Witcher. It's an interesting take on these sorts of games from a Japanese developer. The combat is excellent, the game looks amazing, and the monsters are really well done. I just wish I better understood what's supposed to be going on story-wise half the time and that there were more towns to visit. That aside, this is definitely a game to look into for fans of open world fantasy RPGs.

Get This at Green Man Gaming ($29.99US last I checked)
Dragons Dogma: Dark Arisen

Tuesday, 23 June 2015

Doing All the Things: Skyrim Edition Pt. 6 - Doing All the Things Was a Terrible Idea

Skyrim - Facing Alduin

Sometimes I wonder just how much initiative the average inhabitant of Skyrim has. Sure, they get up, got to work, and stop by the tavern on their way home before turning in for the night. However, when they have some sort of problem they come running to me for help. I can't be bothered to count the number of times I've been asked to retrieve something from some ruins, deliver a doodad halfway across the realm, or deal with the town drunk. Surely these people can do at least some of these things on their own. It's enough to make me wish one of the perks in Speechcraft was Motivational Speaker. Then I could ditch my armor and bow, dawn my finest clothes, and embark on a tour of self improvement, encouraging the locals to better themselves, and not just pester the first adventurer they see to do the work for them. Who knows. Maybe it would catch on, and a century or two later some thief would be stealing one of my self help books from a local noble along side copies of The Cake and the Diamond and The Lusty Argonian.

Friday, 12 June 2015

Doing All the Things: Skyrim Edition Pt. 5 - Parenthood

skyrim adopted daughter lucia

Earlier today, I finished off the Thieves' Guild main quest line, and with that was leader of of the Companions, the College of Winterhold, and now heading up this group as well. I was feeling pretty good, with a swagger in my step. Figuring it high time to head to my homestead, I made my way there. While dumping an ungodly amount of gems and ebony items into one of the nearby chests, my adopted daughter Lucia ran up shouting, "Mama, you're home!" She does this every time I swing by, and on this occasion she wanted to give me a flower she'd found. Such a sweet girl. It was while she was beaming at me, radiating an aura of unconditional love that a rather unsettling thought occurred to me: Am I an absentee parent?

Monday, 8 June 2015

Doing All the Things: Skyrim Edition Pt. 4 - The F Words

As far as I'm concerned, there are two F Words in Skyrim: Falmer and Forsworn. While I may have spent a good amount of time railing against the terrible spider menace threatening Tamriel, at least the creatures add an element of tension to the game. Any time a dungeon starts showing signs of webbing gathering on the walls, a sense of dread begins to well inside me. Meanwhile, coming upon a Forsworn occupied fort, or spotting the tell tale signs of a Falmer encampment elicits a bored sigh as I prepare for a good 20-30 minutes of tedium, clearing an uninteresting area of uninteresting enemies carrying uninteresting equipment.

What got me thinking this is a quest that I did while finishing up the Dawnguard arch. Before facing off with the vampire lord Harkon for a final showdown, players need to find a legendary weapon called Auriel's Bow in order to prevent the prophecy he wants to fulfill from ever reaching fruition. This requires exploring a cave containing some ancient ruins which are guarded by a Snow Elf, one of the last in Tamriel. He goes on to explain how his people were tricked thousands of years ago, and twisted into what are now known as the Falmer. It seemed a tad out of place. Here was the game giving me a vaguely interesting back story to a race that often times feels like filler meant to add padding to a dungeon.

Friday, 5 June 2015

Doing All the Things: Skyrim Edition Pt. 3 - Of Werewolves and Vampires

skyrim dundevir

Here we are, another week has passed, and I can't believe how much content I've managed to play through since last I popped by to chat about Skyrim, not just for the sheer amount of things I did, but for how I managed to find the time to do them. The laundry list of adventures I went on include going to the Soul Cairn, helping the Companions with all their troubles, joining the Thieves Guild, and I even built my own house.

Friday, 29 May 2015

Doing All the Things: Skyrim Edition Pt. 2 - Picking Sides

Dwemer Ruins Skyrim

It's been a while since I last checked in with my magical romp through Skyrim, and I have good news! Run-ins with spiders have been far and few between since then. Sure, there has been the occasional one to show up at the most horrible time ever (I'm looking at you, dropping-down-from-the-ceiling-spider in that one room in Hag's End...well, not looking looking, because ew...), but other than that it's been surprisingly arachnid free, so hurray! Instead, I've had an exciting week of exploring Dwemer ruins, collecting more books, and even picking sides.

Tuesday, 19 May 2015

Doing All the Things: Skyrim Edition - Getting Started


When it comes to big, open world, sandbox-like games, I have a tendency to wander around, poke some stuff with a stick, maybe drive around town for a while if possible, then merrily be on my way. Imagine my surprise to find out that games like Skyrim, GTA V, and the like have actual endings, never mind the scores of optional content. It's gotten me thinking of late, and I reckon I may actually want to give it a go at doing everything in Skyrim. This is going to be a mammoth undertaking (no puns intended), given the sheer size of the game, and made all the more daunting a task since I also have Hearth Fire and Dragonborn. Nonetheless, I want to give it a go. I will do it on a single playthrough, so a few sacrifices will need to be made, such as choosing between the Imperials and the Stormcloaks during the civil war, but other than that I plan to explore every nook and cranny of the game, find every goody, and I may even read every book too.

Saturday, 22 December 2012

Feature: This Generation - Part V

For the purposes of these features, "This Generation" refers to software found on the following hardware: Wii, DS/3DS, PSP, Playstation 3, and Xbox 360. Trends found on the PC platform will be addressed but because the demarcations between PC hardware iterations can be foggy, establishing what is of this generation is much more difficult to finalize.
"This Generation" includes major trends or evolutionary notes that will, in this writer's opinion, be identified strongly with this generation of games and hardware for years to come.

The fifth (and last) item to hallmark this period of gaming: Open World Games.

Thursday, 21 June 2012

E3: The Elder Scrolls Online - Preview


When the announcement for Elder Scrolls Online (ESO) was made, the Internet seemed to give a collective shrug.  "This has been done before," the complaints went.  "I liked this when it was called World of WarCraft."  It wasn't quite fear and loathing, but it wasn't precisely a warm welcome, either.  At E3, we were treated to a longer non-interactive demo of the game, and from what I can tell, it's not going to be another mindless WoW clone.