So, the Pew Research Center has some new data for digital device adoption, and the numbers are looking distinctly meh for consoles. Meanwhile, smartphones and tablets continue to skyrocket in popularity. It's something that has been getting more and more frequently discussed, whether consoles in the middle of a terminal decline. This new set of data in the very least suggests that consoles are stagnating in terms of industry wide sales in the US.
The data shows console sales from 2009 to 2015. If one looks at around the time when the latest batch of systems came out, there's barely an upward tick to be seen, even with all of the hoopla about how well the PS4 has sold. Moreover, the percentage of people in the US who own a console has stayed consistent at about 40% while smartphones and tablets have enjoyed rapid increases in ownership.
It's been said many times before, but this survey continues to suggest that we're seeing a generational shift where it's adults in their 20s and 30s who are carrying the console market, while younger people are exhibiting less interest in it, instead gravitating toward mobile platforms.
For now, console adoption seems to have leveled off, but it remains to be seen if adults will continue to invest in such systems indefinitely. Should we see their interest taper off, it stands to reason that mobile will overtake consoles all that much quicker. Then the question will be where developers will focus their attention most.
This could also be impacted as mobile technology continues to advance. While some people will claim that smartphone games are dumbed down cash grabs (and many of them certainly are), I can't help but wonder if they'll just increasingly docked devices at home. Carry the thing around like a phone during the day doing basic activities in a game, then place it in a dock connected to the TV when at home, using a controller of some sort for more involved aspects of the same game. It's a a logical way of approaching mobile gaming in the future, but whether or not developers will pursue it remains to be seen.
As I've said before, mobile gaming is still in its infancy, and has a very long way to go. I don't really see what I suggested happening for at least another decade in any meaningful, widespread fashion for at least another decade. At that point, it seems far more likely that these young people that are helping tablet and smartphone adoption grow so much will be out of college, still interested in games, but want to evolve mobile gaming far beyond what it is now.
Oh look, it's a video game blog. In an age rife with YouTube gamers something like this is almost quaint...
Showing posts with label tablet. Show all posts
Showing posts with label tablet. Show all posts
Monday, 2 November 2015
Wednesday, 17 December 2014
Hardware Review: Dell Venue 8 Pro 5000
The Venue 8 Pro (from Dell) reminded me
– again – that I'm getting old.
In the hands of a 15 year-old me, a
tablet computer like this would have figuratively melted my brain.
You have to remember though that digital cameras were only just
appearing in 1993 and compared to current digital technology, those first
contraptions are akin to pin-hole cameras. So, something like this
would have cracked open a door to the Twilight Zone. The tablet is
packed with features, some of which I'm sure I didn't even see
let alone use as I found myself sticking to standbys like Twitter,
Netflix, Facebook and OneDrive (Microsoft's cloud storage) rather
than exploring the Marketplace to find the best apps or put the thing
to use in unexpected ways.
Labels:
2014,
dell,
Dell Venue 8 Pro 5000,
hardware reviews,
tablet,
tablet review
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