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Showing posts with label Phantasy Star Online 2. Show all posts
Showing posts with label Phantasy Star Online 2. Show all posts
Wednesday, 13 January 2016
PSO2 Anime: Best Unintentional Comedy of 2016?
As much as I adore Sega, there will forever be this small pit of animosity that I'll harbour toward the company for never releasing Phantasy Star Online 2 in the West. There's not even much point arguing it anymore, as it just isn't going to happen at this rate. If I want to play it, I'll need to just use the English patch and never be able to give Sega any money for it since the game doesn't accept foreign credit cards in-game.
So, imagine my surprise when I found out that an anime based on the game was in the works, and not only that but it would be getting simulcast on Crunchyroll. It really made me wonder if some part of the cosmos was mocking me, rubbing salt in my wounds knowing how much this would get on my nerves. Sega can't be bothered to bring PSO2 our way but screw it, they'll greenlight an animated series pretty much designed as a glorified advertisement for their game to be shown in the West. Up yours, Sega. Do you seriously think I'm going to watch this and open myself up to wave upon wave of heartache as this show constantly reminds me of a game that will never get an official localization?
Of course, I'm going to watch it. This is the sort of self hate that Phantasy Star fans routinely inflict on themselves. The first episode is up, so it's time to hop on board this train.
Not surprisingly, the show is quite bad. There's probably worse out there, but I don't usually go out of my way to find bad anime. PSO2 doesn't have any standout qualities to it. If anything, it feels like the show's main character, Itsuki Tachibana, is a metaphor the the show. He's touted as someone that is "just okay" at everything. He gets okay grades and helps out with lots of activities around the school in an "okay" manner. The guy isn't good or exemplary in anything, merely adequate. The anime is just like that with everything about it being "just okay." Even the soundtrack manages to be "just okay" which is flabbergasting when one considers how good the music in Phantasy Star games normally is.
Actually, there is one area in which PSO2 excels, and that's in how bad the story is. Obviously, one shouldn't go into this show expecting much. It's basically a 12-episode advertisement for an MMORPG. Nonetheless, the unabashed way in which this thing flogs the game is pretty embarrassing and I've seen porn with better mechanisms to justify advancing a plot point than some of the stuff PSO2 pulls.
In the first episode, it basically introduces the main characters, beats viewers over the head telling them how great PSO2 is, then somehow the student council decides to recruit Itsuki to fill in the role of vice president because the girl who usually occupies the that post is studying abroad for a year. Then the show informs us that his sole responsibility as vice president is to play PSO2 because apparently it's what the school is doing to test how good its Wi-Fi network is. Call me crazy, but there are probably much better ways of going about that.
With that, Itsuki installs the game on his PC and plays it for a bit where we see him get into a battle and meet a CAST player named Soro, formally introducing the game to viewers. After he'd finished, he had to write a report on his session for the student council and submit it. The president said, "Good job!" and earnestly reminded Itsuki to make sure he kept his grades up while working on this project.
Looking back, I don't think I've ever in my life cringed and laughed in such a way as I did. The whole thing was such a mix of brazen product flogging and bad writing that I'm pretty sure my brain shut down multiple times during the show as a defense mechanism to protect me from all of the stupid. The crazy thing is that we have eleven more episodes of this, and part of me is darn tempted to keep on going down this rabbit whole to see just how bad things gets. This really could be something amazing for all of the wrong reasons.
Labels:
anime reviews,
MMORPG,
pc gaming,
Phantasy Star Online 2,
ps vita,
Sega
Monday, 30 November 2015
Gocco of War: If You Like PSO, You Need to Try This
If there's one online, lobby-based game that will always hold a special place in my heart it's Phantasy Star Online and all of the subsequent follow ups that it got. I just loved logging into the hub cities, picking up a quest, finding some people to do it with, then heading out to smack around monsters, get items and materials, then find ways to improve existing equipment or get new gear. It's a simple process, but very enjoyable.
Sadly, nowadays Sega doesn't seem to think Westerners want to play PSO games, so we're stuck patching PSO2 so that it's in English since it looks like the game will never get an official release in this region. Sega's gonna Sega, so we're left fending for ourselves.
Recently, however, an interesting little game just showed up on Steam called Gocco of War, and it hits all of the right buttons for fans of Phantasy Star Online. It's a lobby-based co-op game where players pick-up a quest, then warp to the zone its in, shoot / stab all of the baddies, complete mission objectives, and get various materials from chests strewn throughout the area. When the quest is completed, you'll get some bonus gold, some badges, and get plopped back in the hub city.
From there it's a question of hopping right into the next quest, going to the shop to buy stuff, or depositing the materials at the crafting vendor where you can combine them to either make rarer materials, articles of clothing and so forth, or consuming them to upgrade weapons. These all cost gold as well, but the basic gist is that players get to craft quite a lot of stuff through trial and error between missions. A lot of it is aesthetic, but it's fun nonetheless.
Clothing is pretty much just there for looks as far as I can tell. The only things that affect combat are upgrading weapons and equipping badges that are rewarded at the end of the quests. Badges actually help a fair bit and players can have more than one on at a time. It's a bit of a grind to get them all (something that I'm nowhere near doing yet), as there are 1,600 of them and they are rewarded somewhat randomly after finishing a quest based on performance and the difficulty setting selected when at the quest giver.
When on missions, combat can be toggled between ranged and melee. Personally, I prefer to stick with guns so to keep enemies at a safe distance, and only go melee when I'm getting swarmed and using my sword is the only viable option. Melee does hit for more damage all things being equal, but there is more risk involved.
The nice thing is that this is totally co-op, though, with both an online and offline mode. When online you select a lobby to go to, each capping at 32 players, then when on a quest a total of four players can go together. When in the quest, you get to share rewards, so there isn't any bickering about who gets what. Just hop in, blast stuff, have a good time, and call it a day afterward. If you want to play offline for whatever reason, that's perfectly viable as well. When doing these quests, you'll often find NPCs that will come along and help, so you can still get some wingmen for the mission. It's very carefree and enjoyable regardless of playing online with others or going offline by one's self.
Aesthetically, it's a very cute game with characters sporting a decidedly chibi look, bright colors, and monsters that look almost like plush toys. The music compliments this as well with bouncy, happy tunes playing in the background. It reminds me of something that I'd expect to see during the height of the PlayStation 2's popularity in this regard, and given that it's one of my favorite consoles, I'm just fine with that. My only qualm right now with the visuals is that the frame rate needs work. As it stands, it's a little choppy. The developers are constantly making tweaks to the game, and they've said that 60FPS is on the to-do list, so I'm hopeful this will be addressed soon, as it's about the only thing in Gocca of War that bothers me at the moment.
In the end, though, I'm quite impressed with this game from what time I've spent with it. As someone who really, really likes PSO, this game is a welcome entry on Steam. It's nice that the developers are continuing to support it and there's even plans to add new quests and zones in the future, so there could be even more to do. For now, though, I'm content to enjoy the co-op experience while farming materials to doll out my character. If you consider yourself a fan of Phantasy Star Online, it's well worth trying out Gocco of War. It's the closest thing to a spiritual successor to PSO that I've seen in years.
Sadly, nowadays Sega doesn't seem to think Westerners want to play PSO games, so we're stuck patching PSO2 so that it's in English since it looks like the game will never get an official release in this region. Sega's gonna Sega, so we're left fending for ourselves.
Recently, however, an interesting little game just showed up on Steam called Gocco of War, and it hits all of the right buttons for fans of Phantasy Star Online. It's a lobby-based co-op game where players pick-up a quest, then warp to the zone its in, shoot / stab all of the baddies, complete mission objectives, and get various materials from chests strewn throughout the area. When the quest is completed, you'll get some bonus gold, some badges, and get plopped back in the hub city.
From there it's a question of hopping right into the next quest, going to the shop to buy stuff, or depositing the materials at the crafting vendor where you can combine them to either make rarer materials, articles of clothing and so forth, or consuming them to upgrade weapons. These all cost gold as well, but the basic gist is that players get to craft quite a lot of stuff through trial and error between missions. A lot of it is aesthetic, but it's fun nonetheless.
Clothing is pretty much just there for looks as far as I can tell. The only things that affect combat are upgrading weapons and equipping badges that are rewarded at the end of the quests. Badges actually help a fair bit and players can have more than one on at a time. It's a bit of a grind to get them all (something that I'm nowhere near doing yet), as there are 1,600 of them and they are rewarded somewhat randomly after finishing a quest based on performance and the difficulty setting selected when at the quest giver.
When on missions, combat can be toggled between ranged and melee. Personally, I prefer to stick with guns so to keep enemies at a safe distance, and only go melee when I'm getting swarmed and using my sword is the only viable option. Melee does hit for more damage all things being equal, but there is more risk involved.
The nice thing is that this is totally co-op, though, with both an online and offline mode. When online you select a lobby to go to, each capping at 32 players, then when on a quest a total of four players can go together. When in the quest, you get to share rewards, so there isn't any bickering about who gets what. Just hop in, blast stuff, have a good time, and call it a day afterward. If you want to play offline for whatever reason, that's perfectly viable as well. When doing these quests, you'll often find NPCs that will come along and help, so you can still get some wingmen for the mission. It's very carefree and enjoyable regardless of playing online with others or going offline by one's self.
Aesthetically, it's a very cute game with characters sporting a decidedly chibi look, bright colors, and monsters that look almost like plush toys. The music compliments this as well with bouncy, happy tunes playing in the background. It reminds me of something that I'd expect to see during the height of the PlayStation 2's popularity in this regard, and given that it's one of my favorite consoles, I'm just fine with that. My only qualm right now with the visuals is that the frame rate needs work. As it stands, it's a little choppy. The developers are constantly making tweaks to the game, and they've said that 60FPS is on the to-do list, so I'm hopeful this will be addressed soon, as it's about the only thing in Gocca of War that bothers me at the moment.
In the end, though, I'm quite impressed with this game from what time I've spent with it. As someone who really, really likes PSO, this game is a welcome entry on Steam. It's nice that the developers are continuing to support it and there's even plans to add new quests and zones in the future, so there could be even more to do. For now, though, I'm content to enjoy the co-op experience while farming materials to doll out my character. If you consider yourself a fan of Phantasy Star Online, it's well worth trying out Gocco of War. It's the closest thing to a spiritual successor to PSO that I've seen in years.
Monday, 9 July 2012
News: Phantasy Star Online 2 Coming to US and Europe in 2013
After much wondering if they'd announce a Western release for the game, it looks like Sega will be making an official announcement today for a US and European release for Phantasy Star Online 2 according to PSO World. PSO2 is a free to play sci-fi online RPG, and sequel to Phantasy Star Online, which debuted on the Dreamcast over a decade ago.
The game takes a much more action oriented approach to combat with three classes to choose from including the melee fighting hunter, gun toting ranger, and magic using force. If you haven't already, be sure to check out our gameplay impressions of the Japanese version of the game.
Labels:
Free to Play,
MMORPG,
News,
PC,
Phantasy Star Online 2,
Sega
Sunday, 8 July 2012
Video: Phantasy Star Online 2 Gameplay Impressions (PC)
With the free to play MMORPG recently having come out of beta in Japan, Mr. Nash tells us a bit of what to expect while playing it.
Sunday, 24 June 2012
The Weekly Checkpoint 13
It's time for another weekly news round-up. This go around we look at 72 hours of limited access in Diablo III, the 3DS XL, the Microsoft Surface, Valve and Adult Swim teaming up, and Phantasy Star Online 2.
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