Those weird bugs, game-crashing or otherwise, you heard about from your second cousin; the glowing reviews by the vast majority of players and the enthusiast press (groups often on opposing fronts); the nudity from that weird guys you shared a bus ride with through a questionable part of town; the gritty violence of careful rolling and parrying; storytelling that actually weaves the world and it's inhabitants into an interesting whole; alchemy and magic; and the sweeping vistas of a game that packs a "Wow!" Factor of at least 70 when it comes to detail and texture.
Oh look, it's a video game blog. In an age rife with YouTube gamers something like this is almost quaint...
Showing posts with label video game reviews. Show all posts
Showing posts with label video game reviews. Show all posts
Thursday, 18 June 2015
Review: The Witcher III: Wild Hunt (PC)
Those weird bugs, game-crashing or otherwise, you heard about from your second cousin; the glowing reviews by the vast majority of players and the enthusiast press (groups often on opposing fronts); the nudity from that weird guys you shared a bus ride with through a questionable part of town; the gritty violence of careful rolling and parrying; storytelling that actually weaves the world and it's inhabitants into an interesting whole; alchemy and magic; and the sweeping vistas of a game that packs a "Wow!" Factor of at least 70 when it comes to detail and texture.
Thursday, 11 June 2015
Review: Guilty Gear XX Λ Core Plus R (PC)
Any fighting game that asks you to "Solve for R" is generally a video game that is a pantless hobo doing a jig on a piece of cardboard while strumming a handmade banjo and reciting recipes from "Mastering the Art of French Cooking" (just volume 2). That is to say, entirely nuts but not without its own charm and sophistication. Guilty Gear XX Λ Core Plus R is one of those pantless hobos. (The "Λ" is stands for "Accent" in case you're looking for this one on Steam.)
Tuesday, 9 June 2015
Review: Shovel Knight (Xbox One)

I bought Shovel Knight originally on PC in the Summer Steam Sale last year in the midst of a purchasing orgy of akin to Shark Week. It quickly supplanted not only the games bought at the same time, but became my sole focus. There are very few games that can keep my attention for any appreciable amount of time, as the majority will get played for a stretch until they get unceremoniously dumped into the "to be finished later" pile. Having a very "pun"-ny sense of humor and an appreciation for odd visual choices in both character and level designs makes it a stand-out when compared against the typical battle for higher fidelity in all things.
Thursday, 28 May 2015
Review: GTA V (PC)
It's safe to say that Grand Theft Auto V is one of those games that just keeps on giving. And two years after its initial release on consoles, GTA V has reached its most potent form on PC. Besides an extensive single-player story that stretches across an expansive world, the game packs in a full suite of video editing tools to create exportable films, a complete multiplayer mode that's heavy on action, and another awesome soundtrack that features just about every genre of music one can recall.
Tuesday, 26 May 2015
Review: 3D Realms Anthology (PC)
Most of what comes packed with the 3D Realms Anthology is a painful reminder of the period in PC gaming when there were many, many stabs at trying to match what consoles were doing.
In a year that saw the release of the Super Nintendo Entertainment System along with Super Mario World, PC gamers were saddled with the likes of Arctic Adventure (a sequel to 1990's Pharaoh's Tomb, also in this collection) that starred "Nevada Smith." It was sad attempt at capturing the, oh, I don't know what... FUN! of 16-bit console games. And no matter how bad the games were, we PC gamers, at least around my neighbourhood, stuck it out hoping the playing field would level off. It took more than decade. All through the 1990s Apogee/3D Realms -- the evolutionary line between the two has always been blurry for me -- there were incremental differences and improvements to making a platformer work on a PC with the likes of Secret Agent (1992), Hocus Pocus (1994), Alien Carnage (1993), Dark Ages (1991), Bio Menace (1993), Monuments of Mars (1990), Monster Bash (1993), the horrible Truxton clone Major Striker (1993), Crystal Caves (1991), and even the the first couple of Duke Nukem games. Most of the games from this era are curio items your eyes would scan over at a garage sale and there's this momentary flicker of memory that makes you appreciate today's video games a whole lot more, even the terrible ones.
Monday, 13 April 2015
Review: Hotline Miami 2: Wrong Number (PC)
Quarter-munching video games used to be relegated to arcades. At least in North America, arcades, as a location, are basically extinct but somehow the DNA of those games were injected into games outside the confines of arcades. The so-called “Free to Play” games are always more than happy to take small bits of cash from you to shorten timers, provide boosts and buffs, or slap a new skin on your on-screen avatar. Traditionally though, arcade games were all about trying to squeeze every last quarter out of your pocket by making the games difficult, sometimes really difficult, and making the “Continue?” countdown seem like the most urgent thing in the world. That same DNA was infused into Hotline Miami 2, where reaction time and somehow dodging incoming fire from off-screen is the only way to prevent a level restart.
Tuesday, 7 April 2015
Review: Trapped Dead: Lockdown (PC)
Who doesn't enjoy Zombie games?
*random guy sheepishly raises hand*
It's cool, you're excused.
Trapped Dead Lockdown is a neat little isometric-view hack-slash-and-shoot zombie annihilation game. You choose one of five characters (each their own class) and live out their own personal missions inside a city gripped by a zombie apocalypse. The world is about as cheerful as you'd expect, with all the typical tropes of characters being the worst possible people you could imagine when things start to get hairy.
*random guy sheepishly raises hand*
It's cool, you're excused.
Trapped Dead Lockdown is a neat little isometric-view hack-slash-and-shoot zombie annihilation game. You choose one of five characters (each their own class) and live out their own personal missions inside a city gripped by a zombie apocalypse. The world is about as cheerful as you'd expect, with all the typical tropes of characters being the worst possible people you could imagine when things start to get hairy.
Thursday, 26 March 2015
Review: Battlefield Hardline (PC)
Monday, 16 March 2015
Review: Total War: Attila (PC)
It's an ancient concept, but names have power. When you mention a certain name, depending on reputation, certain feelings are evoked. Even today, the name of Attila the Hun conjures up images of rampaging marauders and ravaged lands, of burning cities and blood-soaked battlefields where proud and foolish armies dared to challenge the nomadic king known to the dying Roman Empire as “The Scourge of God.” Now, The Creative Assembly brings the last days of Rome and the rise of the barbarians to life with Total War: Attila.
Wednesday, 19 November 2014
Review: Destiny (PS3)
Because of lofty aspirations, Bungie’s first title following the phenomenal success of the Halo games was destined to leave many gamers disappointed in some way or another. It’s a difficult task in any entertainment arena to attempt a follow-up to such an overwhelming success as the Halo franchise was for Bungie. Destiny is that game.
And it has its share of disappointments, primarily in failing to be the massively multiplayer offering it had aspired to be, and having a primary focus on repetitive missions. But it clearly sustains many of the stellar qualities that made Halo a universally well-regarded and lucrative gaming hit, and has even showed improvement in first-shooting game-making, showing lessons learned from the past were implemented by Bungie in its present.
And it has its share of disappointments, primarily in failing to be the massively multiplayer offering it had aspired to be, and having a primary focus on repetitive missions. But it clearly sustains many of the stellar qualities that made Halo a universally well-regarded and lucrative gaming hit, and has even showed improvement in first-shooting game-making, showing lessons learned from the past were implemented by Bungie in its present.
Labels:
Activision,
bungie,
destiny,
games of 2014,
PlayStation 3,
shooters,
Sony,
video game reviews,
video games
Wednesday, 29 October 2014
Review: Mario Kart 8 (Wii U)
It's no secret that sales of the Wii U haven't exactly been what Nintendo was hoping for. It usually takes a stellar title or two to really be "must own" to make the system fly into the hands of the masses. While the system has definitely had its share of hits like Super Mario 3D World, nothing so far has really been the hit they have needed—until now.
I'm surprised to be saying that a racing game would, could, or should be a system seller because it's certainly not my most favourite gaming genre but I have to admit this one is bursting with the signature marks that Nintendo is good at. The game is made with extreme polish, is full of great content, is bursting with creativity, and most importantly, is fun! There are 30 characters to choose from and with the bikes from Mario Kart Wii and the new Quadbikes, the vehicle selection is better than ever.
Tuesday, 26 August 2014
Review: EA Sports UFC (PS4)
It seems like every time a console cycle starts, there's always a title or two that shows off the graphical powerhouse of the next gen consoles.
On the PlayStation 3 and Xbox 360 it was Fight Night; for PlayStation 4 it is UFC. It just happens to be a "coincidence" that both Fight Night and UFC are published by Electronic Arts.
UFC is a drop dead gorgeous game. Little details like sweat, muscle and tattoos look photorealistic. Even the instant replays show off the games graphical prowess. Seeing every muscle react to an opponent being punched in slow motion shows what these next generation (now, current gen) consoles are capable of.
On the PlayStation 3 and Xbox 360 it was Fight Night; for PlayStation 4 it is UFC. It just happens to be a "coincidence" that both Fight Night and UFC are published by Electronic Arts.
UFC is a drop dead gorgeous game. Little details like sweat, muscle and tattoos look photorealistic. Even the instant replays show off the games graphical prowess. Seeing every muscle react to an opponent being punched in slow motion shows what these next generation (now, current gen) consoles are capable of.
Friday, 25 April 2014
Review: Diablo III: Reaper of Souls (PC)
In some respects, this is the question asked by expansion packs more often than sequels, these days. Sequels usually make changes, sometimes massive ones, that make them a distinctive entity despite being part of a series. Expansion packs generally stay within the framework of the existing title, maybe making a few tweaks here and there to compensate for the original game's shortcomings. Of course, some games need more than just a few tweaks when putting out an expansion. Diablo III was arguably one of those games.Two years after its release, plenty of changes have been made incrementally, but Reaper of Souls puts everything in one nice neat package for those who abandoned the game long ago. The end result is still not the game we could have gotten, but it goes a long way towards making it playable and even enjoyable in spots.
Wednesday, 23 April 2014
Editorial: And The Score Is...
For many gaming sites, being listed on Gamerankings.com or Metacritic is the be all, end all of writing about video games (or at least reviewing them). Being included on the Metacritic listings lends an air of authenticity and authority. It's an honour to be included among the websites that carries weight with review scores. It makes that site's opinion count for something. After all, bonuses for developers are often tied to attaining a certain Metacritic score. Suddenly that 5.5 / 10 review has some real world consequences.
To be honest, I hadn't given it any thought until a few weeks ago when The Armchair Empire's review scores stopped having any influence. Any review after our review of BlazBlue: Calamity Trigger have not been factored into Metacritic averages. (The 2,200+ previous reviews are still included.)
But is it really an honour? Is it something a game site should hold as the end point for having "made it" even if the owner of said gaming site doesn't really know how it all works?
Labels:
editorials,
gamerankings,
games,
metacritic,
ratings,
Reviews,
scores,
video game reviews
Tuesday, 7 January 2014
Review: FIFA 14 (PS4)
My first experience with the FIFA series was back during the 1998 World Cup. Back then, I rented FIFA 98: Road to the World Cup for the Nintendo 64, not sure what to expect.
I fell in love with the series immediately. So many teams, arenas and options!
I was 12 at the time and had a sleepover birthday party with a group of friends and we were up the whole night doing a two-on-two tournament on the indoor soccer court. We even had a little trophy we gave to the winner of the tournament. Fast Forward 16 years and I come to to FIFA 14 for the PlayStation 4. Even after all this time, FIFA still has that great gameplay I first fell in love with, but doesn't quite match my memories in some areas.
I fell in love with the series immediately. So many teams, arenas and options!
I was 12 at the time and had a sleepover birthday party with a group of friends and we were up the whole night doing a two-on-two tournament on the indoor soccer court. We even had a little trophy we gave to the winner of the tournament. Fast Forward 16 years and I come to to FIFA 14 for the PlayStation 4. Even after all this time, FIFA still has that great gameplay I first fell in love with, but doesn't quite match my memories in some areas.
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