You know this is coming. However...
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Even with shorter play sessions, a contrivance -- it feels that way at least -- to extend play time or increase the overall challenge is to make the enemies overpowered. A Transformer's vehicle form is like piloting an eggshell; a couple of direct hits is all it takes to obliterate a Transformer.
I missed Fall of Cybertron's precurssor, Transformers: War for Cybertron, so I can't speak to changes over that game. Or if the combat in that game has been tweaked and improved. If that's the case, then it likely didn't get improved enough.
As a straight-up action adventure game, Transformers: Fall of Cybertron it's falls short in terms of excellence, but the titantic epicness of the concluding shots is so awesome that any Transformers fan should grab Fall of Cybertron if one's willing to overlook the shortcomings of some of the game mechanics.
And now that Transformers has received some attention, when's Jem and Holograms game coming?
- D.D. Nunavut
The Good:
- An awesome conclusion for children of the '80s
- Building a custom Transformer is kinda choice
- Slick graphics
The Bad:
- Average combat
- Takes its sweet time pulling the threads of the story together
- Forgot that there was multiplayer included after I played a bit of it
Score: 7.0 / 10