Amazing Spider-Man's biggest distraction as far as I’m concerned is that during the webslinging exploration parts of the game, the camera is far too close to Spider-Man. I’m sure there were reasons to opt to remain tight with Spider-Man throughout – trying to convey being there? – but it certainly doesn’t feel very good to have my view constantly blocked.
Taking place sometime after the events of the movie of the same name and Batman: Arkham City, Amazing Spider-Man does a fantastic job with the combat and manoeuvring during fisticuffs. Managing large groups of opponents has never felt so good in a Spider-Man game. Or the action quite as fast as it is here. Once you're in a groove it's all so fast and frenetic. Then you get into the open world stuff and the pace slows rights down, thanks to a problem every open-world Spider-Man has long suffered from: lack of things to do.
Quick side missions are quick enough -- more like speed bumps -- but there's little reason to stick with anything in the open world. The web-slinging is straight out of the original cartoon. Clouds, birds, mystery hooks in the sky, it doesn't matter. Spray a web shot and keep going.
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As much of a cool mixture of '90s nostalgia and modern gaming, it doesn't mean that the game is all the memorable. Having the entirety of Manhattan to swing around between inside missions is a technological feat, but it might have done Beenox better to make a smaller, more densely populated environment to explore and experience different story beats.
So, fun while it lasts but I don't think anyone will be revisiting Amazing Spider-Man after a single run through.
- DD Nunavut
The Good:
- Faster combat than Batman: Arkham City
- Looks pretty darn good
The Bad:
- Open world spotted with inconsequence
- Fun ride but not that memorable
- Feels too close to Spider-Man during the open world parts
Score: 7.0 / 10