Showing posts with label Reviews. Show all posts
Showing posts with label Reviews. Show all posts

Sunday, 29 November 2015

Some Thoughts: Age of Ishtaria (Android / iOS)


It looks like it's happened. I may have become a bit of a filthy casual. Earlier in the year, I'd picked up a small tablet on the cheap and hadn't been doing much with it besides streaming anime while playing Final Fantasy XIV on my laptop. A couple of weeks ago, though, I got curious about the games I could play on the thing so went and installed a bunch. Mostly RPGs and strategy games, mostly of the gatcha variety, and mostly with a suspiciously anime-inspired artistic motif.

There were a few that managed to hold my attention. Terra Battle is neat, Chain Chronicle has its moments, and Dragon Blaze seems alright, but the majority of my time up until now has been spent playing Age of Ishtaria. Surprisingly, it's by the same studio that developed Bravely Default Flying Fairy. I wasn't aware that they were doing mobile games since it's a realm of gaming that I've not paid much attention to before now.

Not surprisingly, it's a very simple game where one collects cards which act as the player's party characters and one embarks on a very simplified RPG. You go through one dungeon after the next which is just a straight line with a few points along the way marketed as a circle where players fight a group of monsters. Dungeon maps actually look more like subway maps because of this. So far the majority of dungeons I've been through have been ones with five encounters before completing them, but now that I'm hitting somewhat higher levels the places are capping around six or seven.

I think the main reason I keep playing this game is for the part where I can get new cards and the anticipation to see what the game gives me. Cards are divided into seven ranks, 1-star to 7-star, where 1 is the weakest and 7 is the strongest. So, seeing what one gets can be pretty exciting. Will I get something with five or so stars or a bunch of duds? More than likely you won't get much about a five, but the fun of getting new cards is still there. It actually reminds me of the only thing I like about Hearthstone: opening new packs. There's something about the process that taps into people's basic pleasure centers for getting shiny new things.

The cards themselves can be leveled up and enhanced in various ways, but it can get pretty grindy. For leveling, this is done by picking the card that you want to level up, then choosing other cards that will be sacrificed as XP toward said card. The game also gives various grimoires that can be used for the same purpose. You'll be doing this a lot throughout the game, pouring trash cards that you receive in dungeons toward leveling others that are actually valuable. Cards can also be enhanced by combining two of the same card, which raises it to a new tier, making it more powerful.

This is all well and good, but the problem comes in trying to get multiples of the six and seven star cards. It's hard enough to get one. Getting a second or third requires the stars to align just so. Up until now, I've managed to get one of each and I have a feeling that it's only because there was a thing going on where there was a special promotion going on that allegedly bumps up the likelihood of getting one of these by about 10X. Even then, I did this twice and on only one of these occasions did I get anything good. The really fancy cards don't exactly grow on trees in Age of Ishtaria. The publisher does throw players a bone occasionally, having recently given everyone a seven star card to celebrate two million downloads of the game, as well as another high rank card for signing in for a certain amount of days but this isn't terribly common.

They don't feel absolutely necessary from what I've played, though, and going into a dungeon with a well put together deck of 5-star characters is very doable, especially if you level them up a fair bit. Nonetheless, the higher end cards are nice to have and once they get going they can hit like a truck.

The things' designs definitely go the titillation route as most of the characters are of the well-endowed anime girl variety with the occasional lolita complex jail bait tossed in. There are a few male characters as well but they don't come up often and seem to have a thing for wearing glasses. I almost feel compelled to hold on to those cards just to make sure that there's at least a couple of guys amidst the legions of comely lasses that the game keeps throwing at me.

When it comes to the actual combat, things are very simple. All one needs to do is decide what combination to have the party members attack in.  They'll be divided into three classes and the order in which they strike will impact the enemies in different ways doing things like making them lighter for better juggling, reducing their defenses for a turn, or making them attack for less. With this it becomes a race to take down the monsters as fast as one can, as they have a clock icon with a number next to it indicating how many turns until they attack. In some cases, if they aren't dealt with quickly, this could lead to powerful enemies really putting a dent in a party's hit points. So, it's all about efficiency during battles.

Occasionally, characters will use special abilities that make this a lot easier but they are by and large RNG and you don't have much control as to when they're unleashed. Each character has one special that actually can be used when their portrait begins to glow, but even the glowing is RNG so there's no way to completely escape it. Still, the abilities get used with a reasonable amount of frequency once a character learns it, so they are still quite useful.

What surprised me is how much all of this sucked me in. It's so simple, but I do enjoy firing the game up for a little bit each night so that I can stomp through some dungeons, level up my party to support more / better cards, level up said card, and earn points to get new cards. The whole thing just taps right into a very primal element of my psyche all while being conveniently ensconced in an anime veneer. It just makes for a nice time waster when I'm too tired to do anything else at the end of the night. Now I'm left wondering if this will just turn into a slippery slope where I start really diving down the rabbit whole that is Japanese gatcha games.

Thursday, 28 May 2015

Review: GTA V (PC)

gta v pc
It's safe to say that Grand Theft Auto V is one of those games that just keeps on giving. And two years after its initial release on consoles, GTA V has reached its most potent form on PC. Besides an extensive single-player story that stretches across an expansive world, the game packs in a full suite of video editing tools to create exportable films, a complete multiplayer mode that's heavy on action, and another awesome soundtrack that features just about every genre of music one can recall.

Friday, 22 May 2015

Review: Zombie Kill of the Week (PC)

Tazman: Zombie Kill of the Week Reborn (ZKWR) on Steam is a re-release of a game that came out back in 2010 (or 2013 depending on the source). ZKWR tackles the trope of zombie horde destruction in a 2D map with your character being able to shoot 360 degrees in what can only be described as one of the worst rotator cup tears of all time. The game art is very simplistic – I'd go so far as to describe it as a flash-game on steroids, but the visuals aren't the draw – the game speed is.

Aaron: Let's be very clear about this. Zombie Kill of the Week started as an Android game in 2013 (or 2010). That's not to say that Android games can't be fun or should somehow be frowned upon, but the gameplay doesn't lend itself to a PC game.

Wednesday, 22 April 2015

Review: Tower of Guns (PS4)


Tower of Guns aims to try and mix a few popular ideas that show up in other indie titles, with the biggest one being procedurally generated levels, but a floaty control scheme and generally unintuitive gameplay makes this tower not worth the climb.

Wednesday, 15 April 2015

Thursday, 19 March 2015

Review: The Vanishing of Ethan Carter (PC)


If there’s one thing that is an unequivocal downside to the increasing fidelity and realism of computer graphics, it’s the over-saturation of detail. Horror games are perhaps the worst offenders. What used to be creepy tableaux are now all too often gore drenched packages of jump scares.

Wednesday, 18 March 2015

Review: Söldner-X 2: Final Prototype (PS Vita)


Nothing like a good ole fashioned horizontal shoot-'em-up to take the rough edges off of a lousy day! Unless, of course, you suffer from an advanced case of obsessive compulsive disorder… then perhaps this may not be the preferred method to decompress.

Monday, 9 March 2015

Review: Hand of Fate (Xbox One)

The continued expansion of the independent gaming scene has certainly made for some more interesting games than the usual AAA fare that just seems to iterate their releases to the point of stagnation.

Hand of Fate starts off with a simple storytelling system that traps the player into the familiar downward spiral of "just one more game" with its nasty difficulty.

You play a hybrid card game/action role-playing game against a card dealer who represents the Dungeon Master for a typical paper RPG. The drawn action cards represent your random encounters as you progress through your campaign. Some are the typical enemy encounters; some are with strangers who may be helpful or harmful depending upon your approach; and yet others are you trying to traverse the terrain blocking your path to victory.

Monday, 23 February 2015

Review: The Legend of Zelda: Majora's Mask 3D (3DS)

The Zelda franchise is one of my personal favourites, so I have been anticipating the remake of Majora's Mask on the 3DS. Typically criticized as the strangest Zelda and perhaps the most unusual, Majora's Mask takes players on an emotional journey where they are confronted with happiness, grief, and in extreme cases, even death.

It's hard not to give away a few plot spoilers (for a game originally released back in 2000) when reviewing Majora's Mask -- you have been warned.

Tuesday, 17 February 2015

Review: Dying Light (PS4)


Normally we only have one reviewer assigned to each title, but Dying Light presented an interesting opportunity.  With two review codes and two reviewers – one who likes zombie themed TV shows and games and another indifferent to them – you get two unique viewpoints on Dying Light.

Story/Gameplay Mechanics
Dying Light is Techland’s latest foray into the Zombie genre, after the release of Dead Island (2011) and Dead Island Riptide (2013). This is their first entry making use of next gen hardware, but has the transition been kind to them?

Thursday, 12 February 2015

Review: Persona 4 Arena Ultimax (360)

Persona 4 Arena Ultimax
One of the hardest feats to pull off is switching a video game franchise from one genre to another, either as a companion title or a whole new direction.

Halo did rather well as a real-time strategy in Halo Wars after beginning as a killer first-person shooter. WarCraft took a wildly successful real-time strategy and turned it into the biggest massively multiplayer online role-playing game ever. For the Persona franchise, the leap was role-playing game to fighter, in Persona 4 Arena, released in 2012. Following that success, 2014 brought a refined sequel, Persona 4 Arena Ultimax.

Monday, 2 February 2015

Review: Shadowrun: Dragonfall Director's Cut (PC)

Can you really have too much of a good thing?  Well, yeah, if it makes you sick of the thing you're consuming.  Too much sugar leads to diabetes.  Too much delicious fried chicken can cause heart attacks.  Too much good beer will kill your liver stone dead.  But too much cyberpunk RPG goodness?  That's just crazy talk.  Little pale skin, maybe, but plenty of adrenaline to keep the heart pumping and plenty of well crafted storyline to keep the brain firing.  Which is strange, since the “Director's Cut” of Shadowrun: Dragonfall seems to have a running theme within its characters and story about people who do have too much of a good (or even bad) thing, and the different ways that it can warp and scar them.

Wednesday, 21 January 2015

Review: Citizens of Earth (PC)

citizens of earth
When I first saw Citizens of Earth pop up on Kickstarter, I was cautious, but optimistic. It appeared that the title was aimed to draw from the classic SNES title EarthBound not only in writing, but in gameplay as well. While the game succeeds in parts, others either left me frustrated, or left me wanting more.

The big appeal of Citizens of Earth is that you can recruit almost every NPC to your cause, and boy, did Eden Industries accomplish that! Your party is incredibly fluid, and will see School Mascots, Conspiracy Theorists, hobos, and even your own mother joining the ranks. Each party member also grows in effectiveness the more you use them, which encourages experimentation. They also have talents that apply to overworld exploration, and these range from purchasing items, to fast travelling, or even re-battling old enemies.

Thursday, 8 January 2015

Review: Call of Duty: Advanced Warfare (PS4)

call of duty advanced warfare
For me Call of Duty: Ghosts was a low point in Activision's much beloved series. The game represented everything I had come to expect from a franchise being released year after year.

Too much familiarity. For every moment of brilliance in the game, there were ten more moments of familiarity. Going into Advanced Warfare, I was both skeptical and excited about the new direction the franchise was headed. I knew that Activision could only make so many games based on Modern Warfare and that eventually we would see a game set in the future with new weapons, gadgets and vehicles. Advanced Warfare represents the biggest jump for the series since the game shifted from World War II to Modern Combat.

Tuesday, 23 December 2014

Review: Skylanders: Trap Team (PS3)

skylanders trap team
"We have seen the evil of the manufacture and sale of intoxicating liquors in our midst; let us try prohibition and see what this will do for us."
- Thomas Jordan Jarvis
Swap out "intoxicating liquors" for "Skylanders" and you'll know where I'm going with this review of Skylanders: Trap Team. In fact, I really wanted to write this review in the spirit of a 1920's speech on the evils of liquor and the shortfalls of Prohibition because this is the era that Skylanders has started to conjure in my mind. Not just for the addiction angle and the corruption of youth, but because it would be pretty interesting to see what homebrew figures would look like.

Monday, 22 December 2014

Review: Company of Heroes 2 - Ardennes Assault (PC)

company of heroes 2 ardennes assault

Ardennes Assaults shakes up Company of Heroes. The gameplay was already a deep well of strategy, tactics, and being able to quickly refocus attention elsewhere on the battlefield without completely abandoning anything, unless it served some larger purpose, but Ardennes Assault layers additional strategy and long-term planning on top of that with a Risk-like map of the area between Germany and France as borders ebbed under the push of the Allies against German forces.

Monday, 8 December 2014

Review: Gabriel Knight: Sins of the Fathers 20th Anniversary Edition (PC)

gabriel knight sins of the fathers remastered

If there's one thing that 2014 should have taught all of us it's that you can go home. Maybe there's someone else living in the house, maybe everything feels a little smaller, and that weird couple that lived across the alley have turned their backyard into a bone yard for rusty Studebakers, but it's still home somehow. That's what it feels like with Gabriel Knight: Sins of the Fathers 20th Anniversary Edition, where it's 1993 all over again.

Thursday, 4 December 2014

Review: Ancient Space (PC)

ancient space
If an old grognard of a strategy gamer is asked what the best space-themed real-time strategy game ever made was, chances are that it would be a toss-up between StarCraft and Homeworld.

While the former gets points for being one of Blizzard's best loved titles before World of WarCraft, the latter being one of the first RTS games to truly exploit the notion of 3D space and the tactical considerations it brought. It created a gold standard for what space combat should be like, and it's never been properly duplicated, sequel and expansion notwithstanding. Some might be bold and point to Digital Anvil and their only RTS Conquest: Frontier Wars as a cult classic that got overlooked in the noise of Chris Roberts' maladroit exit from the gaming industry so many years ago. Gamers have, for many years, been looking for something which captures the feel of Homeworld while advancing the genre. Sad to say, Ancient Space is not that advancement.

Tuesday, 25 November 2014

Review: Alien: Isolation (PC)

alien isolation
In this picture we observe the xenomorph "stepping out" as viewed from
a cowering position under a desk. Not pictured: My stained underwear.
The feeling of dread, suspense, and horror that permeates Alien: Isolation comes from such a weird place. Best know for their intense strategy games like Total War, developer Creative Assembly was quite possibly the least likely studio to be able to produce such an amazing first-person experience, especially with a license that has generated its fair share of mediocre or downright awful video games. Not only that, Creative Assembly has made a game for fans of the Alien film universe and people that possibly know nothing about Alien.

Friday, 21 November 2014

Review: FIFA 15 (Xbox One)

The annual release of sports titles continues!

FIFA 15 is still quite fresh in my mind having just a few months ago taken a swing at the World Cup title – but the EA team does not sit on their laurels and they continue to improve their masterwork. With the mid-year release, the improvements over last year's title are not as drastic as most iterations but that's not to say that there aren't any. Graphically and aurally, FIFA 15 is pretty much the same game as last year: still looks amazing, the sound from the crowd noise to the in-game commentary are top notch. No disappointments here, at best minor nit-picky points.