Saturday, 29 August 2015

Guild Wars 2 Going Free to Play, Kinda

Subscription-based MMORPGs are becoming a very rare breed. Off the top of my head, WoW, Final Fantasy XIV, and EVE Online spring to mind, then it's a laundry list of games that went from subscription to free to play or were the latter from the get go. Guild Wars has been a franchise that up until now has managed to do alright for itself by going its own route: buy to play. Players fork out the cash to actually buy the game, then they can play it as much as they like without having to worry about a subscription.

Now Arena Net are dialing things back a bit. Anyone who is interested in playing Guild Wars 2 will no longer have to buy the core game. You could mosey on down to their site right now, create an account, download and install the game, and you're off to the races. This is probably in no small part because the game is getting a major expansion in the fall, and that players will still need to actually pay for if they want to experience it, but it's not a bad way to generate some hype for the game.

Making the core of GW2 free will in the very least revitalize the low level zones. If there's one thing that bugs me when hopping into an MMO late, it's plowing through all of the early areas and finding them dead. I may see the occasional other player wonder by but on the whole, it's tumbleweeds as I steamroll through content telling myself that things will get better at level cap a month or so later. Of course, that's assuming I make it that far, and don't just say, "Screw it" and stop playing because I've lost interest in the lifeless world sprawled out before me. With what Arena Net is doing here, it'll help alleviate this problem.


I was pleased to see that some limitations will be placed on the free version of the game, but not in an annoying, "If you want more, head to our in-game shop!" kind of way. These roadblocks are being implemented to make things difficult for RMT folks from spamming free accounts and bombarding the real player base with tells, as well as making it difficult for assholes to make a slew of smurf accounts then proceeding to troll higher level areas. I guess for the latter, if they're really dedicated dicks they can slog through the levels and do it anyway, but at least they're being slowed down a bit.

On the whole, I think it's not a bad way to go three years into the game. When an expansion comes along in an MMO, the core game's value declines as late comers largely want to get to the most up to date, relevant content as soon as possible. Why not just make the core game free, and charge for the expansion instead? It's taking things to an extreme, but it's perfectly viable. All the while, new players may well spend money at the in-game shop. There is tons of cash to be made from folks buying mounts, pets, cosmetic gear, and the like when it comes to MMORPGs.

Even today Guild Wars 2 is well worth a look. I haven't played it in a few months, but it's a game I do still like to pop into periodically. The sheer amount of exploration in each zone, platform puzzles, and departure from the trinity of tank, healer, and DPS have always appealed to me. If making the core game free will draw in more players, and maybe even retain them, so much the better. I'd like to see this game succeed well into the future.