Looking back, Warlords of Draenor really wasn't a bright spot in the history of World of Warcraft. From the standpoint of subscription numbers alone, the game certainly took a pounding. When it launched, things were looking rosy, but only recently we've learned that those numbers have tanked, and are only a bit over 5 million now. To put that in perspective, WoW hasn't seen its subscriber rate that low since Vanilla. That's eight years ago.
The lore looked alright from my perspective, as I've always been a fan of the Outlands. It was basically an alternate timeline remake of a lot of people's favorite zones from the Burning Crusade. What's not to like about that? Just about every other aspect of the game, it would seem. Lots of dungeons with baddies many didn't seem to care about, the orc leaders didn't impress as much as was hoped, and the whole garrison system did tend to trivialize aspects of the game to the point where people had to ask themselves why they were playing, and it would seem many found the answer to said question given the drop in subs.
Demon Hunter hero class announced |
It does open the door for some fun lore with these guys on the scene, and to thicken the plot a bit more we still have Gul'dan running around and we're in a universe where Illidan is still alive, so we'll get to kill him again by the looks of things. So, we'll have some exciting bosses to actually look forward to here. I don't know if Illidan will have a new Black Temple, but it's just nice to see everyone's favorite demon hunter make a return. It does make me wonder if they can find a way to bring back Kael'thas once more just so we can kill him once more for old time's sake. Whatever the case, we're getting a central figure from Warcraft lore once again with Illidan, and even some yet untouched folks like Azshara making an appearance. So, Blizzard seems to be trying to go back to really big name characters that the fanbase cares about.
In terms of gameplay, it looks like the game is trying to make classes feel unique again, at least to some extent. For years, now, there has been a gradual homogenization of the classes in WoW. From giving more and more healers a battle rez, to making tanks feel more and more alike, to giving mages their own Bloodlust there has been a steady shift in classes to make them feel more and more alike. Blizzard's mantra during this time was to, "Bring the player, not the class" which was largely to help prevent certain classes from being sidelined as the meta shifted, but at the same time it also made them feel a lot less special. With the introduction of class halls and artifact weapons, it seems as though they're trying to make classes at least somewhat unique again. I don't know to what extent this will be, and how much players will go along with it (for all we know, everyone may just check online for what the "best" builds are and copy them anyway, eliminating much of the potential uniqueness), but at least it's a step away from the rampant homogeneity that has become prevalent in the game.
Illidan is back! |
There's other stuff getting tossed in as well, like a new zone (with Dalaran as a neutral central hub!), increased level cap, and a change to the honor system, but really, the big selling points are the return of the Burning Legion, Illidan, demon hunter class, and the possibility of classes becoming somewhat unique again. Will this be enough to repair any of the losses that WoD suffered? I don't know, but I do think it will certainly get fans to keep an eye on things rather than simply dismiss the expansion out of hand.