On November 21, 1990, the Super Famicom was released in Japan and with that the system has just turned 25. I still remember all of the hype when it came out because the thing wasn't released in North America yet and magazines like EGM and GamePro were talking about it constantly with tiny images of Super Mario World, Pilotwings, and the like smattered across their pages, while kids were being bombarded with terms like "Mode 7" and "color palettes".
With the NES pretty much ruling the roost in my neck of the woods, it seemed natural that most people would want an SNES when it came out. I was certainly among them, but wound up waiting until 1993 to get mine. Other choices were made by me in the early 90s that resulted in a TurboGrafx-16 and a Sega Genesis being the center of my 16-bit console gaming. A rather ridiculous amount of time was spent on the likes of Streets of Rage, Phantasy Star II, Dungeon Explorer, Military Madness, and The Immortal.
These games kept me plenty occupied and also in the minority as most of the folks I hung around with in high school were much more in the SNES camp or weren't into games in the first place. As time wore on, though, more and more games showed up on Nintendo's 16-bit system and it became increasingly difficult for me to resist getting one myself.
From the beginning A Link to the Past caught my eye, and it was also becoming quite clear that if I wanted to continue playing Final Fantasy games I'd have to get an SNES. Then Street Fighter II came to the system and I capitulated, finally scrounging together enough birthday money, cash from odd jobs, and the like to get one second hand.
It was a glorious thing in all of its ugly gray and blue grandeur, feeling noticeably firmer than the Genesis. I only had two games on the system for quite some time: Super Mario World and Final Fantasy II (which was actually IV, but got renamed to this since II and III hadn't been released in the West and the publisher wanted to avoid confusion). I did want Street Fighter II as well, but was tapped out by then, so it would have to wait. Diving into Final Fantasy was more than enough to keep me happy for months, though. I marched around with Cecil and the gang, got them to level cap, and remember just beating the final boss repeatedly to hear the music during the 20 minute ending because it sounded so much like an orchestra compared to the beeps and bloops of my other systems' sound chips.
The console never completely pulled me into its camp, however. Even when the console wars were just emerging and kids were picking between Sega and Nintendo, I was decidedly agnostic about the whole thing. Both systems had stuff I liked, so why not enjoy all of it. This was a time when lots of people rented games, so one could partake in all sorts of experiences for relatively cheap if they at least had the systems to play the stuff on. One week I might take out Secret of Mana, another Kid Kameleon, and some other time Veigues Tactical Gladiator. There's plenty out there to explore, so why be partisan about it?
If anything, I'd say that my SNES library didn't really start to expand rapidly until 16-bit systems were being phased out to make space PlayStation and Saturn games at most shops. It was a good time to get things on the cheap. I remember getting stuff like Ninja Warriors, Lufia, and A Link to the Past for about 10 dollars each and playing the hell out of them.
Ultimately, the SNES primarily functioned as a Street Fighter II and RPG machine for me. RPGs were a bit touch and go in terms of what got released here during the 16-bit era, but the SNES had a lot of stuff that I was very interested in. Most of my time on the system was spent ploughing through Final Fantasies, 7th Saga, Paladin's Quest, Ogre Battle, Breaths of Fire, Lufias, Chrono Trigger, and the like.
In recent years, the system has seen quite a resurgence in popularity as people who grew up with it have been going on a spending spree buying up the games they couldn't afford as a kid at online auctions, consequently driving the prices up so that they're games they can't afford as adults, but it is nice to see renewed interest in the system nonetheless. I'm just left to wonder how many folks will still have fond memories of the SNES after another 25 years have past, or will the system be long forgotten as a new generation of 30-somethings wax nostalgic about "classic" mobile games like Angry Birds, Candy Crush, and Clash of Clans instead.