Oh look, it's a video game blog. In an age rife with YouTube gamers something like this is almost quaint...
Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts
Saturday, 4 March 2017
The History of Nintendo's Super FX Chip
It's time for a look back at when Nintendo first dipped its toes into the world of polygons.
Monday, 29 February 2016
Project X Zone 2: Better Than the First
Back when the first Project X Zone came out, I was really looking forward to it. Having been a fan of Super Robot Taisen OG Saga Endless Frontier, I'd already gotten a taste of the juggling combat and the story was fun, so the prospect of a new game in that vein with the added bonus of a cavalcade of popular video game characters was quite enticing. Unfortunately, the original X Zone only delivered on half of this. The combat I knew and loved was there with some interesting tweaks. However, the story, that was a mess. When there are a lot of cameos in a game, movie, or whatever, the narrative can get really bogged down introducing everyone impacting the pace and diluting the story as a whole. A sizable chunk of the first X Zone felt like some drawn out version of the fight scenes from the Anchorman movies. Hours were spent introducing one character after the next with the story not going anywhere and after a time the whole thing got boring. Thankfully, with Project X Zone 2 this has been remedied since we have a lot of the same characters, so they already know each other, saving us a lot of time, and new characters are introduced a lot more quickly, as the developers seem to have learned their lesson from the last game.
With this game, the writers made a point of centering the plot more around one person, in this case Ryo from the Shenmue games. M. Bison and Saya are up to no good and part of their plan involves steeling a family heirloom from Ryo, so a short ways into the game he meets up with Chun Li and Xiaoyu who agree to help him out and before long he's joined the full group led by Reiji and Xiaomu as they muster a bigger and bigger force to deal with both the forces of Shadaloo and Ouma (not to mention any random evildoers they come across). Keeping the plot on track like this is much better than the first game and it's nice not having to spend so much time being introduced to all of the characters. That being said, story is still the weakest part of the game. It's not going to turn any heads, and it's only been elevated from paper thin to something on par with corrugated cardboard, but at least this time it manages to be entertaining. It should be said that this is a standalone story, so people who haven't played the first game can hope right in and won't feel lost here.
While the story itself is only so-so, one of the fun things to do is watching how the characters interact with one another. Since your little army is divided into smaller groups where you'll have a frontline assault force with a support unit attached for help, these people get along differently depending on who is matched with who. The things someone like Ryo will say while paired with Chun Li and Xiaoyu will be quite different than if you stick him with Morrigan and Demitri. Then there's Segata Sanshiro, who is fun to try matching with just about anyone.
Combat-wise, at this point I think one needs to be a fan of this type of battle system to enjoy it. If you've tried the previous game before or possibly OG Saga and didn't care for the combat, this game isn't suddenly going to change your mind. There are some minor changes to the combat here, but it's still all about the tactical elements as one places units on the map, then hopping into battles where the goal is to keep enemies airborne as much as possible, ideally only executing new attacks at the last possible moment in order to trigger critical hits. Doing this while calling in support units that trigger Cross Attacks where both groups are pummeling an enemy simultaneously is very satisfying. I'm a sucker for watching numbers flying by on-screen as a battle ensues with stuff flashing and fancy little animated scenes, so, for me, these battles are great.
I've never been terribly enamored with the aesthetic of these games, though. They have a very functional approach with simplistic maps and character designs while slapping up some anime-styled character art when people are talking. It gets the job done but isn't anything special. However, there's something about the use of music in this game that really tugs at my heart strings. Whenever a unit is selected a theme from the game that the people are from plays and this really cranks up the nostalgia. On more than a few occasions I was really tempted to stop what I was doing so that I could fire up something like Streets of Rage or Strider because music from those games started to play.
At this point, Project X Zone 2 is what it is. The combat is interesting, but you'll need to have a taste for it. If you weren't fond of the combat in the first game, you won't enjoy it any more in this one. However, if you are craving a JRPG with a different sort of battle system, then this is one to consider. Now that the story is borderline tolerable, X Zone 2 makes for an enjoyable experience with a fun mix of popular game characters from a bunch of different series, this time managing not to get bogged down by introductions.
With this game, the writers made a point of centering the plot more around one person, in this case Ryo from the Shenmue games. M. Bison and Saya are up to no good and part of their plan involves steeling a family heirloom from Ryo, so a short ways into the game he meets up with Chun Li and Xiaoyu who agree to help him out and before long he's joined the full group led by Reiji and Xiaomu as they muster a bigger and bigger force to deal with both the forces of Shadaloo and Ouma (not to mention any random evildoers they come across). Keeping the plot on track like this is much better than the first game and it's nice not having to spend so much time being introduced to all of the characters. That being said, story is still the weakest part of the game. It's not going to turn any heads, and it's only been elevated from paper thin to something on par with corrugated cardboard, but at least this time it manages to be entertaining. It should be said that this is a standalone story, so people who haven't played the first game can hope right in and won't feel lost here.
While the story itself is only so-so, one of the fun things to do is watching how the characters interact with one another. Since your little army is divided into smaller groups where you'll have a frontline assault force with a support unit attached for help, these people get along differently depending on who is matched with who. The things someone like Ryo will say while paired with Chun Li and Xiaoyu will be quite different than if you stick him with Morrigan and Demitri. Then there's Segata Sanshiro, who is fun to try matching with just about anyone.
Combat-wise, at this point I think one needs to be a fan of this type of battle system to enjoy it. If you've tried the previous game before or possibly OG Saga and didn't care for the combat, this game isn't suddenly going to change your mind. There are some minor changes to the combat here, but it's still all about the tactical elements as one places units on the map, then hopping into battles where the goal is to keep enemies airborne as much as possible, ideally only executing new attacks at the last possible moment in order to trigger critical hits. Doing this while calling in support units that trigger Cross Attacks where both groups are pummeling an enemy simultaneously is very satisfying. I'm a sucker for watching numbers flying by on-screen as a battle ensues with stuff flashing and fancy little animated scenes, so, for me, these battles are great.
I've never been terribly enamored with the aesthetic of these games, though. They have a very functional approach with simplistic maps and character designs while slapping up some anime-styled character art when people are talking. It gets the job done but isn't anything special. However, there's something about the use of music in this game that really tugs at my heart strings. Whenever a unit is selected a theme from the game that the people are from plays and this really cranks up the nostalgia. On more than a few occasions I was really tempted to stop what I was doing so that I could fire up something like Streets of Rage or Strider because music from those games started to play.
At this point, Project X Zone 2 is what it is. The combat is interesting, but you'll need to have a taste for it. If you weren't fond of the combat in the first game, you won't enjoy it any more in this one. However, if you are craving a JRPG with a different sort of battle system, then this is one to consider. Now that the story is borderline tolerable, X Zone 2 makes for an enjoyable experience with a fun mix of popular game characters from a bunch of different series, this time managing not to get bogged down by introductions.
Labels:
capcom,
game reviews,
jrpg,
Namco Bandai,
Nintendo,
nintendo 3ds,
Project X Zone 2,
role-playing game,
RPG,
Sega
Sunday, 22 November 2015
Thinking About the SNES 25 Years On
On November 21, 1990, the Super Famicom was released in Japan and with that the system has just turned 25. I still remember all of the hype when it came out because the thing wasn't released in North America yet and magazines like EGM and GamePro were talking about it constantly with tiny images of Super Mario World, Pilotwings, and the like smattered across their pages, while kids were being bombarded with terms like "Mode 7" and "color palettes".
With the NES pretty much ruling the roost in my neck of the woods, it seemed natural that most people would want an SNES when it came out. I was certainly among them, but wound up waiting until 1993 to get mine. Other choices were made by me in the early 90s that resulted in a TurboGrafx-16 and a Sega Genesis being the center of my 16-bit console gaming. A rather ridiculous amount of time was spent on the likes of Streets of Rage, Phantasy Star II, Dungeon Explorer, Military Madness, and The Immortal.
These games kept me plenty occupied and also in the minority as most of the folks I hung around with in high school were much more in the SNES camp or weren't into games in the first place. As time wore on, though, more and more games showed up on Nintendo's 16-bit system and it became increasingly difficult for me to resist getting one myself.
From the beginning A Link to the Past caught my eye, and it was also becoming quite clear that if I wanted to continue playing Final Fantasy games I'd have to get an SNES. Then Street Fighter II came to the system and I capitulated, finally scrounging together enough birthday money, cash from odd jobs, and the like to get one second hand.
It was a glorious thing in all of its ugly gray and blue grandeur, feeling noticeably firmer than the Genesis. I only had two games on the system for quite some time: Super Mario World and Final Fantasy II (which was actually IV, but got renamed to this since II and III hadn't been released in the West and the publisher wanted to avoid confusion). I did want Street Fighter II as well, but was tapped out by then, so it would have to wait. Diving into Final Fantasy was more than enough to keep me happy for months, though. I marched around with Cecil and the gang, got them to level cap, and remember just beating the final boss repeatedly to hear the music during the 20 minute ending because it sounded so much like an orchestra compared to the beeps and bloops of my other systems' sound chips.
The console never completely pulled me into its camp, however. Even when the console wars were just emerging and kids were picking between Sega and Nintendo, I was decidedly agnostic about the whole thing. Both systems had stuff I liked, so why not enjoy all of it. This was a time when lots of people rented games, so one could partake in all sorts of experiences for relatively cheap if they at least had the systems to play the stuff on. One week I might take out Secret of Mana, another Kid Kameleon, and some other time Veigues Tactical Gladiator. There's plenty out there to explore, so why be partisan about it?
If anything, I'd say that my SNES library didn't really start to expand rapidly until 16-bit systems were being phased out to make space PlayStation and Saturn games at most shops. It was a good time to get things on the cheap. I remember getting stuff like Ninja Warriors, Lufia, and A Link to the Past for about 10 dollars each and playing the hell out of them.
Ultimately, the SNES primarily functioned as a Street Fighter II and RPG machine for me. RPGs were a bit touch and go in terms of what got released here during the 16-bit era, but the SNES had a lot of stuff that I was very interested in. Most of my time on the system was spent ploughing through Final Fantasies, 7th Saga, Paladin's Quest, Ogre Battle, Breaths of Fire, Lufias, Chrono Trigger, and the like.
In recent years, the system has seen quite a resurgence in popularity as people who grew up with it have been going on a spending spree buying up the games they couldn't afford as a kid at online auctions, consequently driving the prices up so that they're games they can't afford as adults, but it is nice to see renewed interest in the system nonetheless. I'm just left to wonder how many folks will still have fond memories of the SNES after another 25 years have past, or will the system be long forgotten as a new generation of 30-somethings wax nostalgic about "classic" mobile games like Angry Birds, Candy Crush, and Clash of Clans instead.
With the NES pretty much ruling the roost in my neck of the woods, it seemed natural that most people would want an SNES when it came out. I was certainly among them, but wound up waiting until 1993 to get mine. Other choices were made by me in the early 90s that resulted in a TurboGrafx-16 and a Sega Genesis being the center of my 16-bit console gaming. A rather ridiculous amount of time was spent on the likes of Streets of Rage, Phantasy Star II, Dungeon Explorer, Military Madness, and The Immortal.
These games kept me plenty occupied and also in the minority as most of the folks I hung around with in high school were much more in the SNES camp or weren't into games in the first place. As time wore on, though, more and more games showed up on Nintendo's 16-bit system and it became increasingly difficult for me to resist getting one myself.
From the beginning A Link to the Past caught my eye, and it was also becoming quite clear that if I wanted to continue playing Final Fantasy games I'd have to get an SNES. Then Street Fighter II came to the system and I capitulated, finally scrounging together enough birthday money, cash from odd jobs, and the like to get one second hand.
It was a glorious thing in all of its ugly gray and blue grandeur, feeling noticeably firmer than the Genesis. I only had two games on the system for quite some time: Super Mario World and Final Fantasy II (which was actually IV, but got renamed to this since II and III hadn't been released in the West and the publisher wanted to avoid confusion). I did want Street Fighter II as well, but was tapped out by then, so it would have to wait. Diving into Final Fantasy was more than enough to keep me happy for months, though. I marched around with Cecil and the gang, got them to level cap, and remember just beating the final boss repeatedly to hear the music during the 20 minute ending because it sounded so much like an orchestra compared to the beeps and bloops of my other systems' sound chips.
The console never completely pulled me into its camp, however. Even when the console wars were just emerging and kids were picking between Sega and Nintendo, I was decidedly agnostic about the whole thing. Both systems had stuff I liked, so why not enjoy all of it. This was a time when lots of people rented games, so one could partake in all sorts of experiences for relatively cheap if they at least had the systems to play the stuff on. One week I might take out Secret of Mana, another Kid Kameleon, and some other time Veigues Tactical Gladiator. There's plenty out there to explore, so why be partisan about it?
If anything, I'd say that my SNES library didn't really start to expand rapidly until 16-bit systems were being phased out to make space PlayStation and Saturn games at most shops. It was a good time to get things on the cheap. I remember getting stuff like Ninja Warriors, Lufia, and A Link to the Past for about 10 dollars each and playing the hell out of them.
Ultimately, the SNES primarily functioned as a Street Fighter II and RPG machine for me. RPGs were a bit touch and go in terms of what got released here during the 16-bit era, but the SNES had a lot of stuff that I was very interested in. Most of my time on the system was spent ploughing through Final Fantasies, 7th Saga, Paladin's Quest, Ogre Battle, Breaths of Fire, Lufias, Chrono Trigger, and the like.
In recent years, the system has seen quite a resurgence in popularity as people who grew up with it have been going on a spending spree buying up the games they couldn't afford as a kid at online auctions, consequently driving the prices up so that they're games they can't afford as adults, but it is nice to see renewed interest in the system nonetheless. I'm just left to wonder how many folks will still have fond memories of the SNES after another 25 years have past, or will the system be long forgotten as a new generation of 30-somethings wax nostalgic about "classic" mobile games like Angry Birds, Candy Crush, and Clash of Clans instead.
Labels:
Consoles,
Nintendo,
SNES,
Super Famicom,
super nintendo
Sunday, 13 September 2015
Merry Birthday, Super Mario
So, it's been 30 years since Super Mario Bros. came out, and with that milestone comes a lot of reminiscing. Obviously now Mario is one of Nintendo's central franchises, but prior to 1985 not so much. There was the original Mario Brothers in arcades a couple of years prior, but for a young, impressionable lad of eight, I wasn't aware the thing existed. It wasn't until schoolmates all started yammering about some Nintendo Entertainment System that I became even remotely aware of this Mario fellow.
Looking back, it really is impressive to think just how much of a pull Super Mario Bros. had. It was a game that everyone wanted to play, and it even came packed in with the NES. Those are days long gone now where the only way a game comes with a console is for a specific promo deal. Looking back at the NES, it set the expectation for the time that consoles should come with at least one game. Nowadays, we'd have people moaning on Twitter or some such that they have to pay extra for a pack-in game that they don't want. "Why can't it be CoD or something, durr durr durr..." Back in the 80s, though, people were actually very happy to be getting Super Mario with their systems. There was a cheaper version of the console that didn't have a packed in game, but I never knew anyone who got that version of it. The game was just that much in demand.
This also makes me look back at other systems of the time and those to come later, as companies felt compelled to hop on board with the whole packed-in game trend. The Sega Master System in particular springs to mind, as I remember it coming with a few different games over its lifespan. During this time, Sega was still testing the waters in terms of what game should come with the console trying titles like Alex Kidd and Hang-On being packed with it at different times. It wasn't until Sonic the Hedgehog came along that we saw a lock for a Sega pack-in game, and even then it was pretty inconsistent with a lot of Genesis being sold without a game.
Nonetheless, Super Mario Bros. did set the expectation that console manufacturers should make some sort of effort to provide a version of their system that actually did come with a game, and so we saw this with Sega, then the TurboGrafx-16 did the same thing a la Keith Courage, and as handhelds slowly made their way on to the scene we got the likes of Tetris on the Gameboy and Columns on the Game Gear. So while Super Mario Bros. was a brilliant game in its own right, what Nintendo did with it also impacted game companies' business decisions in a fairly big way. I will acknowledge that Atari also packaged games with their systems, but it was never quite so front and center in people's psyche as what we saw happen with Super Mario.
From this game onward, it's become one of Nintendo's most important and enduring franchises. Whether it was Super Mario 2 and 3, Super Mario World, Super Mario Land, Mario 64, Galaxy, or whatever, this was the game where everything got started and made people really give a damn about Mario and Luigi. Yes there was Mario Brothers before this game came along, but it was no where near the phenomenon that Super Mario Bros. became.
Now here we are 30 years later, and people still really care about Mario. The franchise has managed to stay quite entertaining with folks eagerly snapping up new games when they come along. We've seen the rise and fall of a lot of other series since the time Super Mario came along. Look at Sonic, look at Crash Bandicoot, look at Pac-Man, we could make a list as long as our arm of games Super Mario and its successors had to lock horns with, and three decades on Mario is still king of the hill. Who would have thought all those years ago when Super Mario Bros. first came out that this would be the case?
Looking back, it really is impressive to think just how much of a pull Super Mario Bros. had. It was a game that everyone wanted to play, and it even came packed in with the NES. Those are days long gone now where the only way a game comes with a console is for a specific promo deal. Looking back at the NES, it set the expectation for the time that consoles should come with at least one game. Nowadays, we'd have people moaning on Twitter or some such that they have to pay extra for a pack-in game that they don't want. "Why can't it be CoD or something, durr durr durr..." Back in the 80s, though, people were actually very happy to be getting Super Mario with their systems. There was a cheaper version of the console that didn't have a packed in game, but I never knew anyone who got that version of it. The game was just that much in demand.
This also makes me look back at other systems of the time and those to come later, as companies felt compelled to hop on board with the whole packed-in game trend. The Sega Master System in particular springs to mind, as I remember it coming with a few different games over its lifespan. During this time, Sega was still testing the waters in terms of what game should come with the console trying titles like Alex Kidd and Hang-On being packed with it at different times. It wasn't until Sonic the Hedgehog came along that we saw a lock for a Sega pack-in game, and even then it was pretty inconsistent with a lot of Genesis being sold without a game.
From this game onward, it's become one of Nintendo's most important and enduring franchises. Whether it was Super Mario 2 and 3, Super Mario World, Super Mario Land, Mario 64, Galaxy, or whatever, this was the game where everything got started and made people really give a damn about Mario and Luigi. Yes there was Mario Brothers before this game came along, but it was no where near the phenomenon that Super Mario Bros. became.
Now here we are 30 years later, and people still really care about Mario. The franchise has managed to stay quite entertaining with folks eagerly snapping up new games when they come along. We've seen the rise and fall of a lot of other series since the time Super Mario came along. Look at Sonic, look at Crash Bandicoot, look at Pac-Man, we could make a list as long as our arm of games Super Mario and its successors had to lock horns with, and three decades on Mario is still king of the hill. Who would have thought all those years ago when Super Mario Bros. first came out that this would be the case?
Labels:
NES,
Nintendo,
super mario bros
Friday, 26 June 2015
Review: Codename: S.T.E.A.M. (3DS)
If you like Valkyria Chronicles, you are going to like this game. Maybe Fire Emblem or Advance Wars are more your thing? Codename: S.T.E.A.M. might be a good fit. Even if you have never played or heard of those games, keep reading because it still might be the kind of game you like.
S.T.E.A.M. stands for Strike Team to Eliminate the Alien Menace. That pretty much sums up what you need to do.
Instead of a top down view of a map in many traditional turn-based strategy games, Codename S.T.E.A.M. lets you view the game world from on the ground which is unique and refreshing.
The single player campaign in this game is great and balanced (much like the rest of the game). There are all kinds of missions and new aliens are doled out to you at a reasonable rate.
S.T.E.A.M. stands for Strike Team to Eliminate the Alien Menace. That pretty much sums up what you need to do.
Instead of a top down view of a map in many traditional turn-based strategy games, Codename S.T.E.A.M. lets you view the game world from on the ground which is unique and refreshing.
The single player campaign in this game is great and balanced (much like the rest of the game). There are all kinds of missions and new aliens are doled out to you at a reasonable rate.
Thursday, 25 June 2015
Review: Mario Party 10 (Wii U)
If you haven't played a Mario Party game I would be surprised. Starting out with three releases on the Nintendo 64, four on the GameCube and two on the Wii, Mario Party has seen a consistent release schedule since 1998. I'm not even counting the portable releases over the years on the Game Boy Advance, Nintendo DS and Nintendo 3DS. There was even Mario Party-e for the e-Reader, but that's more obscure than finding game cheat codes in modern games.
Wednesday, 24 June 2015
Review: Splatoon (Wii U)
Splatoon is the new property from Nintendo with a cute premise: anthropomorphic squid kids participating in an ink fight. The colored ink you shoot, spray, and splatter actually paints the terrain of the combat area. Your character is able to "swim" in your ink color to not only fast-traverse across the map but refill your ink ammunition. This basic game control makes for a very different experience compared to other games where proper ground control will dominate lone-wolf or sniping tactics.
Tuesday, 10 March 2015
Review: Super Smash Bros. Wii U (Wii U)
The Smash Bros. franchise has always been one of the better party games to play when you've got a mixed group of people over. It's never too challenging for even the most novice of players to pick up and play. Every character move set is distilled into about four actions and can be done even on the Wii-motes 2 buttons without any challenge and you can figure out on the fly without any real handicap. With the online and multi-platform options it has become even more accessible than ever before.
Monday, 23 February 2015
Review: The Legend of Zelda: Majora's Mask 3D (3DS)
It's hard not to give away a few plot spoilers (for a game originally released back in 2000) when reviewing Majora's Mask -- you have been warned.
Wednesday, 29 October 2014
Review: Mario Kart 8 (Wii U)
It's no secret that sales of the Wii U haven't exactly been what Nintendo was hoping for. It usually takes a stellar title or two to really be "must own" to make the system fly into the hands of the masses. While the system has definitely had its share of hits like Super Mario 3D World, nothing so far has really been the hit they have needed—until now.
I'm surprised to be saying that a racing game would, could, or should be a system seller because it's certainly not my most favourite gaming genre but I have to admit this one is bursting with the signature marks that Nintendo is good at. The game is made with extreme polish, is full of great content, is bursting with creativity, and most importantly, is fun! There are 30 characters to choose from and with the bikes from Mario Kart Wii and the new Quadbikes, the vehicle selection is better than ever.
Tuesday, 28 October 2014
Review: Super Smash Bros. for 3DS (3DS)
If I ever built a time machine the first stop would be 1992 to pay a visit to myself, fully charged 3DS in hand. I'd leap out of dark alley and hit myself with a rolled-up copy of EGM. While my past self was dazed I'd snap open my 3DS and show my past self Super Smash Bros. (for 3DS). Besides being impressed by the tech -- especially compared to the current GameBoy, the Game Gear, or the Atari Lynx -- my 1992 brain would implode with the thought that Mario, Sonic the Hedgehog, Donkey Kong, Mega Man, Pac Man, Samus, Starfox, and that crazy new character Kirby (and a gaggle of other characters) could be in one game.
Labels:
3ds games,
Fighting Games,
games of 2014,
hal labs,
king dedede,
kirby,
link,
mario,
Nintendo,
samus,
super smash bros for 3ds
Thursday, 11 September 2014
Review: Tricks of the Classic NES Tetris Masters (Book)
The great thing about a self-publishing platform like Amazon's CreateSpace is that it allows for the creation and distribution of wonderful little publications that might not otherwise see the light of day. "Tricks of the Classic NES Tetris Masters" by Brian K. Smith is such an example.
While Tetris itself is one of the most beloved video games of all time, dedicating an entire book to just one version might seem a little too niche. This book runs with that idea, however, and it's a great way to take what turns out to be a tremendous amount of information and focus it.
The book includes a well written single page introduction from Alex Kerr, a Tetris Grandmaster, that gives some insight into why the NES version of Tetris is special and later in the book the author discusses the Tengen version of the game that was taken off the market. There could have been more discussion about this version, although I understand why there wasn't.
Tuesday, 13 May 2014
Review: Kirby: Triple Deluxe (3DS)
![]() |
| Ring them bells, Kirby! |
...and never once think about going to the bathroom.
Consumerism will undoubtedly destroy us all!
Thursday, 10 April 2014
Review: Donkey Kong Country: Tropical Freeze (Wii U)
The Donkey Kong Country franchise has produced some of the best platforming titles in the Nintendo catalogue and the latest is no different. Compared to the venerable Mario games, Donkey Kong Country has always aimed to be more difficult and the designers have certainly done an excellent job of achieving that goal this time. Tropical Freeze will test your reflexes and muscle memory to a level approaching Super Meat Boy or even, wait for it, Battletoads.
Monday, 24 March 2014
Review: Bravely Default (3DS)
There are few genres in the video game world that can create extreme polarization like role-playing games. Either you love them or you avoid them like the plague. I'll assume, for the sake of this review, you love them and that is what has brought you here.
First off, if you loved the early Final Fantasy games then you are going to feel right at home here. Often billed as the spiritual successor to Final Fantasy: The 4 Heroes of Light, the game uses a job and battle system similar to what you would find in Final Fantasy V. Although the characters and towns are different, it's going to feel very similar to what you would have experienced in either of the former titles.
First off, if you loved the early Final Fantasy games then you are going to feel right at home here. Often billed as the spiritual successor to Final Fantasy: The 4 Heroes of Light, the game uses a job and battle system similar to what you would find in Final Fantasy V. Although the characters and towns are different, it's going to feel very similar to what you would have experienced in either of the former titles.
Saturday, 21 December 2013
Review: The Legend of Zelda: A Link Between Worlds (3DS)
The Zelda franchise may not sell as well as Mario games do, but that's partly because the games are directed at a more hardcore audience. Where Mario is accessible and enjoyable to all ages, Zelda games are more intense (and arguably more violent) and require a different kind of attention. With the Legend of Zelda: A Link Between Worlds, Nintendo is trying to attract a more well-rounded audience that skews to a younger crowd on the 3DS. In doing so, they have made a game that appeals to those familiar with the franchise and those just stepping in for the first time.
Tuesday, 17 December 2013
Review: Mario Party: Island Tour (3DS)
For the first time ever, Nintendo has brought the popular Mario Party franchise to the portable 3DS. If you liked the games in the past, you are likely going to feel right at home here.
The main quest feels a bit like an interactive Monopoly game where four players compete against each other to be the first to reach the end. There are seven differently themed boards that players will explore, rolling a set of virtual dice and competing in a variety of mini-game challenges. Winning the challenges (or at least ranking high) will net you some additional items such as the ability to switch positions with other players on the board or sending them back several places on their next turn.
The main quest feels a bit like an interactive Monopoly game where four players compete against each other to be the first to reach the end. There are seven differently themed boards that players will explore, rolling a set of virtual dice and competing in a variety of mini-game challenges. Winning the challenges (or at least ranking high) will net you some additional items such as the ability to switch positions with other players on the board or sending them back several places on their next turn.
Saturday, 14 September 2013
Review: Mario & Luigi - Dream Team (3DS)
Thoughout Mario & Luigi: Dream Team, Luigi's characterization as a lazy, bumbling, incoherent moron that's merely worthy of being a sidekick (barely) to his brother Mario, a glory hog if ever there was one, is insulting if not an outright character assassination.Even in games that ostensibly star Luigi, like Luigi's Mansion: Dark Moon, he's a scared and reluctant hero, with only as much bravery as his insecurity will allow to make something of himself in comparison to his fearless brother. In that respect, Luigi's a sad sack of a character, which explains why in his dream state Luigi's the exact opposite.
Wednesday, 11 September 2013
Review: LEGO Legends of Chima - Laval's Journey (3DS)
I'm pretty sure I've made this observation with another LEGO game or maybe I read it in someone else's review, but the never-slowing flow of LEGO games can only be explained by the existence of a LEGO Algorithm that developers are using to change a few variables, spin and dial, drop in some different textures and ka-ching! A new LEGO game!
Maybe such a theory is cynical at best and "just being a jerk" at worst, but I have no other explanation for the way it feels like Science was somehow employed in being able to produce a spate of games that so successfully reuses the same tried and tested formula.
Maybe such a theory is cynical at best and "just being a jerk" at worst, but I have no other explanation for the way it feels like Science was somehow employed in being able to produce a spate of games that so successfully reuses the same tried and tested formula.
Wednesday, 28 August 2013
Nintendo Announces the 2DS
Nintendo is offering an alternative to the 3DS with a 2D screen instead. It's getting a whole new case as well. Jeff talks about it in the video below.
Labels:
2DS,
handheld games,
News,
Nintendo
Subscribe to:
Posts (Atom)



















