At this stage, though, the company is obviously going after the early adopters who will happily toss huge sums of money their way in order to get their mitts on the technology. It'll still be a while before we see a lot of games that try and take advantage of VR, so the Oculus Occultists will be a must in getting the word out and they seem content to spend the big bucks on this thing.
What I'm curious about now, however, is what price point will Sony's VR gadget clock in at. They can more readily go the mass produced route in all likelihood, which would make it more reasonable that they're able to put something out in the $300-$400 range. After that it all comes down to software for all parties.
As hyped up as VR has been, I'm still a bit skeptical of the whole thing. There are certainly genres that will benefit from it, but as someone who likes a third person perspective while playing stuff, being thrust into the first person via VR just isn't very appealing to me. In any case, we're getting all that much closer to the technology hitting the mass market, which will finally let us see if people really want VR beyond those on the internet that have been talking about it.