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| In early tracks it's reasonably easy to see what's going on |
There have been a decent number of games with glowing, pulsating, minimalist visuals that have players barreling down some corridor or predetermined path doing all sorts of groovy things. Some make a concerted effort to have a strong gameplay element with tight controls, score attacks, and the like, while others go for a more ambient experience where players can just turn off their brains and enjoy the ride. Dyad tries very hard to be the former, but winds up playing more like the latter. While there is a slew of gameplay mechanics and such that players can try to master, a lot of the time it is very hard to see what's going on in the game just because the amount of glowing and pulsating light is overwhelming. It leaves one resigned to enjoy the game more from a visceral standpoint than from one where players have a strong command of what is happening on the screen.