Showing posts with label Roguelike. Show all posts
Showing posts with label Roguelike. Show all posts

Monday, 16 September 2013

Legend of Dungeon Quick Impressions (PC)

Have a hankering for a new roguelike to run around in, bonking baddies over the head?  Considering Legend of Dungeon?  After spending some time with the game, Jeff gives some early impressions of what he saw.

Sunday, 30 June 2013

Review: Rogue Legacy (PC)


After storming the castle for thousands of years my clan of brave adventures finally started to make headway, at first slowly eeking their way a little further into the foreboding structure, killing the occasional spirit or disembodied eyeball, only to meet an untimely end at the hands of a more powerful denizen of that dreadful place. As time wore on, and future progeny had the mantle of responsibility for furthering the family cause thrust upon them progress was finally made. Bosses fell before their swords, treasures were discovered, and slowly the path to victory appeared before them.

This is the tale that has unfolded before me while playing Rogue Legacy, a roguelike action RPG hybrid from the folks at Cellar Door Games. It's one of the most addicting games I've come across all year, constantly tempting me to have one more run at the castle before turning in. Maybe I'll be able to make it a little further into Maya this time, perhaps I'll score some nice armor blueprints or a useful enchantment rune, or, if nothing else, I'll be able to avenge the death of the last patriarch of the family, Sir Useless III, whose chronic case of irritable bowel syndrome ultimately proved his undoing.

Sunday, 28 April 2013

Review: Don't Starve (PC)

Finding a box thing
Discovering a rather forbidding camp
Well, it looks like I've found another game that will deprive me of countless hours of sleep over the coming weeks, and it's called Don't Starve. It's a game where your character magically gets whisked away into the middle of the wilderness by some jerk, and players have to do their best to survive, gathering basic resources to build stuff, and food to eat so that their character doesn't starve, as the game's title hints at. There's a lot to do, and players need to find a logical way of going about it. Don't Starve is one of those games that will have players thinking, "Well, I'll just do this, this, and this, and you know what, while I'm at it I might as well do this too..." Then it just keeps going like this until suddenly it's 4AM, and you have to get up for work in a couple of hours. It's just that much fun, and absorbing.