 |
Queen Digestya is one of the few somewhat interesting bosses in Sacred Citadel |
Growing up, I played my fair share of beat 'em ups. It was a genre that was pretty hard to miss in the early 1990s with games like Final Fight, Streets of Rage, and Golden Axe dominating consoles and arcades. Eventually companies got to thinking it would be fun to toss in RPG elements first by adding a level up system, then fancy loot with even fancier stats on it. Capcom was particularly good at this, creating some of my favorite beat 'em up / RPG hybrids like The King of Dragons and a pair of Dungeons & Dragons games. Sacred Citadel appears to try and hark back to those days, being a beat 'em up with some role playing elements tossed in. Unfortunately, as rose tinted as my glasses can be towards the glory days of this genre, Sacred Citadel falls well short. It's biggest problem is that the game is just too easy. AI in the title is so poor that everything feels incredibly tedious while traversing it.