Ninjas and zombies seems like a natural fit but Yaibu: Ninja Gaiden Z squanders what could have been a choice opportunity to whirl together a rollicking zombie action game like 2012's Lollipop Chainsaw did.
Instead what's delivered is a rote action game (but really, really hard) with enough offensive imagery and characters to fill a spit bucket on a porn set, that is both woefully repetitive and uninteresting.
Oh look, it's a video game blog. In an age rife with YouTube gamers something like this is almost quaint...
Showing posts with label tecmo. Show all posts
Showing posts with label tecmo. Show all posts
Wednesday, 16 April 2014
Tuesday, 19 February 2013
Review: Ninja Gaiden 3: Razor's Edge (Wii U)
Ninja Gaiden 3: Razor’s Edge could have also been subtitled “Don’t Blink!” or “Mash Button, Make Body Parts Fly!” because each is a more apt description of the gameplay than what Tecmo Koei came up with.
Labels:
Games of 2012,
ninja gaiden 3,
ninja games,
razor's edge,
Reviews,
team ninja,
tecmo,
video games,
wii u games
Tuesday, 17 July 2012
Preview: Dead or Alive 5 (360, PS3)
On the ladder of fighting games, the Dead or Alive series is often lumped in the middle of the pack, and in spite of that, or maybe because of it, it's a series that I'll choose to play over other "tournament level" series like Soul Calibur and Street Fighter. Plus, button mashing can work.
Dead or Alive seems to revel in its spectacle and with each new title finds a different way to wriggle around in a wading pool of jello trying to find some other way to create even more spectacle.
Labels:
dead or alive 5,
Fighting Games,
Games of 2012,
koei,
PlayStation 3,
Previews,
tecmo,
xbox 360
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