Showing posts with label telltale games. Show all posts
Showing posts with label telltale games. Show all posts

Saturday, 24 October 2015

My Biased View of What a PC Adventure Game Is

I've never been a huge fan of adventure games, but have been playing them a bit more recently. Growing up, friends more into the genre would be chatting about the latest game with "Quest" in the name, Willy Beamish, Maniac Mansion and the like, telling each other how they got past certain puzzles. I even ventured into these games from time to time. As the years wore on, certain expectations began to solidify in my as to what an adventure game "should be".

Are the areas meticulously handcrafted set pieces? If so, that's one sign it could be an adventure game. Is there a fairly involved, well-realized story? Also a sign that it may be an adventure game, but be careful, it could also be an RPG. Are there mind-breaking, often times obnoxiously obtuse puzzles? If so, then it is most certainly an adventure game. The more I play these games now, the more I expect these ingredients to be mixed together.

The problem is that nowadays, the genre seems to have splintered in two directions: traditional point-and-click games, and what feels more like an interactive story. In recent years, we've seen the rise of Telltale Games where their games have been lumped into the adventure game category.

While I do enjoy what Telltale is doing, I have a difficult time really accepting their games as being adventure. The one strong feature that they have is the storytelling. In this regard, the games are great to experience. Good dialogue, well-paced plots, and often with a tasteful amount of humour. As far as their stories go, they're great, but after that I start really questioning whether I should look at what they're doing as adventures.


A lot of the areas don't really feel like set pieces. They're still relatively small, contained areas, but the detail isn't there. There's a certain wow-factor I feel when changing screens to a new area for the first time in point-and-click adventure games that is lacking in the Telltale universe. Going into new zones in King's Quest, The Longest Journey, or even Deponia all manage to impress me with all of the little details that are inserted and it leaves me wanting more as I progress through those games. The lack of detail in Telltale's adventures makes it so I don't feel this in their games.

Moreover, the puzzles are comparatively rudimentary in Telltale adventures. I know to a degree they're trying to appeal to the widest audience possible, so there's a degree of dumbing down at play, but I wouldn't mind if the puzzles were made at least a little bit more difficult. I'll be the first to admit that some of the more out there puzzles I've come across in adventure games have been infuriating, and I don't blame people for wanting to avoid those things. However, it feels like the pendulum has swung too far in the other direction now. Many of the puzzles that I come across in Telltale adventures can be figured out in a few minutes. It would be nice if a happier sort of medium could be found.

All of this isn't to say that I dislike Telltale's games, as I do enjoy them. The stories are usually quite well done, and it's that which keeps me playing them. It's not often that I come across a game with a story that I find as engaging as what they're doing, but this just leads me to look at their games more as interactive stories rather than adventure games. I know it's a biased viewpoint to have, but it is what it is, and I tend to still look at point-and-click as true adventure games instead.

Thursday, 4 September 2014

Review: The Walking Dead - Season 2 (PC)

This review takes a look at The Walking Dead: Season 2, Episodes 3 - 5.

There are few things I'll give developer Telltale credit for and one of them is owning up to the fact The Walking Dead series is merely a Choose Your Own Adventure (or possibly more accurately, "gamebook" or "interactive story") rather than an adventure game, where players might have to solve a puzzle or two along the way. You know, combine items, use game logic to figure things out... there's really none of that, even in comparison to first season of The Walking Dead.

Wednesday, 12 March 2014

Review: The Walking Dead Season 2: Episode 2 (PC)

the walking dead season 2 episode 2
The big reveal of this second episode of Season 2 of The Walking Dead, wasn't much of a reveal at all if one happened to stick around for the "Next Time..." preview that rolled at the conclusion of episode 1, All That Remains. Fortunately, the second episode doesn't hinge on the "big reveal."

No, no. Instead the episode pivots on, "Oh, damn, they're all dead!" turn at the episode's culmination. Or, you know, something like that because it's The Walking Dead.

Friday, 14 February 2014

Review: The Walking Dead - Season 2: Episode 1 (PC)

At the close of The Walking Dead Season 1, developer Telltale Games could have been forgiven for moving on to other stories, to shift the focus from Clementine, the small girl that escaped Season 1, to other people trying to survive the zombie apocalypse. After all, The Walking Dead series -- in the comics, the television show, and the games -- has no compunction about killing off major characters to move the story along.

Season 2 makes Clementine the focus and introduces many new characters, accompanied by an oddly upbeat sensibility. At least, if one were to define "upbeat" by horror, horror everywhere!

Wednesday, 19 December 2012

Feature: This Generation - Part IV

For the purposes of these features, "This Generation" refers to software found on the following hardware: Wii, DS/3DS, PSP, Playstation 3, and Xbox 360. Trends found on the PC platform will be addressed but because the demarcations between PC hardware iterations can be foggy, establishing what is of this generation is much more difficult to finalize. 
"This Generation" includes major trends or evolutionary notes that will, in this writer's opinion, be identified strongly with this generation of games and hardware for years to come.
The fourth item to hallmark this period of gaming: Episodic Games and DLC. 

Tuesday, 27 November 2012

Review: The Walking Dead Episode 5: No Time Left (PC)


At the conclusion of the penultimate episode of the Walking Dead, Around Every Corner, you just knew nothing good was going to happen in the concluding episode, which ends just the way you expect it to: the worst way possible.

Wednesday, 17 October 2012

Review: The Walking Dead Episode 4: Around Every Corner


As horrible as The Walking Dead continues to be, for some reason I anticipate every episode. Even when I know right from the title screen that the horribleness will stretch as far as the eye can see, I dedicate 2 - 3 hours to play from start to finish. Episode 4: Around Every Corner not only lives up to it's subtitle (and horribleness), it also expands into other territories: Up in the Attic, Inside the Sewer, and Back to School. The latter, unfortunately, without Rodney Dangerfield.

Wednesday, 5 September 2012

Review: The Walking Dead: Long Road Ahead (PC)


If this review was an interpretive dance it would consist solely of a half-dozen biker-types curled in the fetal position screaming for their mamas.

Wednesday, 4 July 2012

Review: The Walking Dead Episode 2: Starved for Help (PC)


As the time between the first episode and the second episode of The Walking Dead dragged on, hopes that the end result would be worth the wait were unreasonably high for this reviewer. And even though the story of Episode 2 plays out predictably, especially if you have any familiarity with the graphic novels or The Donner Party, it's still a good experience and worth the wait.

"Good" being an entirely subjective word here.