Showing posts with label wargame airland battle. Show all posts
Showing posts with label wargame airland battle. Show all posts

Thursday, 25 July 2013

Review: Wargame: AirLand Battle (PC)


I'll be first in line to toss praise toward developer Eugen Systems for the technical prowess they've coded into Wargame: AirLand Battle. It's the only real-time strategy game that has really nailed the ability to zoom up to the clouds for a view that feels a lot like looking at a map on a table then fly to ground level to follow infantry units running through open fields.

It's all so technically brilliant and complex that I'd compare it to sitting in a cockpit of an F-14 with absolutely no knowledge of how the plane works or, hey, what does this button do? Or possibly more apt, suddenly finding yourself in the cockpit of an F-14 at 50,000 feet. What information you can glean from the cockpit is your sole source of not ploughing into the ground at Mach 2. This one's labelled "eject"; this one "chaff." Okay, no idea what the rest of this stuff does.