The continued expansion of the independent gaming scene has certainly made for some more interesting games than the usual AAA fare that just seems to iterate their releases to the point of stagnation.
Hand of Fate starts off with a simple storytelling system that traps the player into the familiar downward spiral of "just one more game" with its nasty difficulty.
You play a hybrid card game/action role-playing game against a card dealer who represents the Dungeon Master for a typical paper RPG. The drawn action cards represent your random encounters as you progress through your campaign. Some are the typical enemy encounters; some are with strangers who may be helpful or harmful depending upon your approach; and yet others are you trying to traverse the terrain blocking your path to victory.
