Back when the first Project X Zone came out, I was really looking forward to it. Having been a fan of Super Robot Taisen OG Saga Endless Frontier, I'd already gotten a taste of the juggling combat and the story was fun, so the prospect of a new game in that vein with the added bonus of a cavalcade of popular video game characters was quite enticing. Unfortunately, the original X Zone only delivered on half of this. The combat I knew and loved was there with some interesting tweaks. However, the story, that was a mess. When there are a lot of cameos in a game, movie, or whatever, the narrative can get really bogged down introducing everyone impacting the pace and diluting the story as a whole. A sizable chunk of the first X Zone felt like some drawn out version of the fight scenes from the Anchorman movies. Hours were spent introducing one character after the next with the story not going anywhere and after a time the whole thing got boring. Thankfully, with Project X Zone 2 this has been remedied since we have a lot of the same characters, so they already know each other, saving us a lot of time, and new characters are introduced a lot more quickly, as the developers seem to have learned their lesson from the last game.
With this game, the writers made a point of centering the plot more around one person, in this case Ryo from the Shenmue games. M. Bison and Saya are up to no good and part of their plan involves steeling a family heirloom from Ryo, so a short ways into the game he meets up with Chun Li and Xiaoyu who agree to help him out and before long he's joined the full group led by Reiji and Xiaomu as they muster a bigger and bigger force to deal with both the forces of Shadaloo and Ouma (not to mention any random evildoers they come across). Keeping the plot on track like this is much better than the first game and it's nice not having to spend so much time being introduced to all of the characters. That being said, story is still the weakest part of the game. It's not going to turn any heads, and it's only been elevated from paper thin to something on par with corrugated cardboard, but at least this time it manages to be entertaining. It should be said that this is a standalone story, so people who haven't played the first game can hope right in and won't feel lost here.
While the story itself is only so-so, one of the fun things to do is watching how the characters interact with one another. Since your little army is divided into smaller groups where you'll have a frontline assault force with a support unit attached for help, these people get along differently depending on who is matched with who. The things someone like Ryo will say while paired with Chun Li and Xiaoyu will be quite different than if you stick him with Morrigan and Demitri. Then there's Segata Sanshiro, who is fun to try matching with just about anyone.
Combat-wise, at this point I think one needs to be a fan of this type of battle system to enjoy it. If you've tried the previous game before or possibly OG Saga and didn't care for the combat, this game isn't suddenly going to change your mind. There are some minor changes to the combat here, but it's still all about the tactical elements as one places units on the map, then hopping into battles where the goal is to keep enemies airborne as much as possible, ideally only executing new attacks at the last possible moment in order to trigger critical hits. Doing this while calling in support units that trigger Cross Attacks where both groups are pummeling an enemy simultaneously is very satisfying. I'm a sucker for watching numbers flying by on-screen as a battle ensues with stuff flashing and fancy little animated scenes, so, for me, these battles are great.
I've never been terribly enamored with the aesthetic of these games, though. They have a very functional approach with simplistic maps and character designs while slapping up some anime-styled character art when people are talking. It gets the job done but isn't anything special. However, there's something about the use of music in this game that really tugs at my heart strings. Whenever a unit is selected a theme from the game that the people are from plays and this really cranks up the nostalgia. On more than a few occasions I was really tempted to stop what I was doing so that I could fire up something like Streets of Rage or Strider because music from those games started to play.
At this point, Project X Zone 2 is what it is. The combat is interesting, but you'll need to have a taste for it. If you weren't fond of the combat in the first game, you won't enjoy it any more in this one. However, if you are craving a JRPG with a different sort of battle system, then this is one to consider. Now that the story is borderline tolerable, X Zone 2 makes for an enjoyable experience with a fun mix of popular game characters from a bunch of different series, this time managing not to get bogged down by introductions.
Oh look, it's a video game blog. In an age rife with YouTube gamers something like this is almost quaint...
Showing posts with label Project X Zone 2. Show all posts
Showing posts with label Project X Zone 2. Show all posts
Monday, 29 February 2016
Monday, 25 January 2016
Noteworthy February 2016 Game Releases
With the shortest month of the year right around the corner, February doesn't seem to be lacking for interesting game releases, especially for PC. I remember a time when the first three or four months of the year were nothing but tumbleweeds rolling by as game web sites licked their wounds from having to review dozens of games in short succession in the run-up to Christmas. Memories...
Anyway, looking at the games due out next month there are quite a few that stick out for me. As much as I'd like to play them all, time and my wallet won't be having any of that. Nonetheless, let's take a moment to look at some of the stand out titles due out then, at least the ones I'm interested in and know I should probably avoid so to whittle down my backlog instead.
Tales of Symphonia
While I've not religiously followed the series, I do enjoy picking up Tales of games every now and then. They have nice, light stories that feel like something out of an anime series and tend to sport fairly interesting combat systems. Missing out on Symphonia was something that I'd always regretted, especially when the Wii game's price started going up on auction sites as folks realized it was a bit rare and in-demand. Now, with it getting ported to PC there's a chance at getting the thing at a reasonable price, assuming Bamco doesn't get greedy.
Arslan: The Warriors of Legend
An anime where big armies face off against one another? Sounds like the ingredients for a musou game. Tecmo Keoi certainly seem to think so. Musou's gonna musou, so I suspect fans of the genre will keep an eye on this one while the haters will keep on hating. It looks pretty nice visually, and the folks at Famitsu rated it reasonably well with all eights, so I guess it plays reasonably well. I'm not in a rush to pick up the game myself having recently binged on some Dynasty Warriors, but could see myself being tempted by it at a Steam sale.
XCOM 2
Part of me is genuinely a bit annoyed that this game broke with tradition and put a number after "XCOM". That's just not how these things are done. We've had Enforcer, Interceptor, Terror from the Deep, and a bunch of others. Those are interesting. Engaging. Sexy. "2"? Not so much. I'm sure this won't be enough to stop folks from grabbing this day one and embarking on another adventure to save earth from an alien threat, marveling at just how bad some of their units aim is. "The thing is right in front of you! Why do you keep missing?!?"
American Truck Simulator
Before Euro Truck Simulator 2, I had no idea that I could fall in love with big rigs and drive them like proper semis. Previously, the only time I'd play a game with such a vehicle in it was in GTA or Twisted Metal because the things were big, heavy, and could wreck carnage with ease. As it turns out, these mighty vehicles can also haul freight across vast distances and the whole process can be extremely relaxing. I even developed a new found respect for backing up trailers and roundabouts while playing that game. Soon, we'll be heading to the even vaster, though less roundabout-intensive, United States where the highways are numbered and roll on for miles. Will there be opportunities of raunchy rendezvous in remote rural restrooms as players embark on long, transcontinental hauls? Only time will tell, but even if there isn't maybe someone can patch it in with Steam Workshop or something.
Danganronpa: Trigger Happy Havoc
This has been out for ages on the Vita, but it's heading to the PC in February, which has caught my attention. A visual novel that combines Battle Royale and Phoenix Wright, high school students try to get away with murder in order to escape the facility they've been trapped in by a sadistic robot bear. You don't see a premise like that every day.
Street Fighter V
After several years of dominating the fighting game scene, it's finally time to put Street Fighter IV out to pasture and bring in number five. It's Street Fighter, so most people have a pretty good idea of what to expect here and those in the know have been playing the beta for months now. I'm just happy to see a mountain man Ryu skin. There will also be a lot of other outfits, as that's the thing folks demand in a fighting game nowadays. So, if you want to see Chun Li, Laura, and the gang oozing out of their clothing, that'll be an option. Personally, I'm holding out for a Rufus outfit that does this.
Disgaea PC
Miss console strategy RPGs of the early 2000s? Like grinding out hundreds of levels on each of your characters? This may be a game to consider. Disgaea getting a PC port is quite the pleasant surprise, as it's something that I don't think anyone was expecting, but here we are. It's a solid game with a fun, lighthearted, and often rather humorous story. What I want to know is if we'll see more of these games if this one does well. There are tons of Disgaea games, as well as stuff like La Pucelle, Phantom Brave, and Makai Kingdom. I'm kind of hoping that this game succeeds and opens the flood gates for other titles in the genre.
Project X Zone 2
Sometimes when franchises crossover we can be in for a fun ride as popular characters team up. I was hoping this would be the case in the original Project X Zone, but found it got bogged down by trying to introduce too many characters. It got to the point where the first few hours of the game felt like the fight scenes from the Anchor Man movies with its cavalcade of cameos. By the sound of things, the sequel will be addressing this with a more fleshed out story which happens to focus a lot on Ryo from the Shenmue series. On top of this, the game will still have the interesting team-based combat system of the first PxZ, so it could be one to watch.
Fire Emblem: Fates
It's finally almost time for a new Fire Emblem game (February really is a great month for fans of strategy games and RPGs). Combat is shaping up to be what one would expect from the series with characters gaining an affinity for one another, permadeath, and all that good stuff. Interestingly, or expensively depending on how you look at it, the game is being split into separate editions. Each of these will focus on a different country in the game as war breaks out. There will be a lot to do in each version of the game, as they clock in at around 30 hours each, but it'll be interesting to see how sales do for the game with Nintendo trying this unconventional means of release out.
Anyway, looking at the games due out next month there are quite a few that stick out for me. As much as I'd like to play them all, time and my wallet won't be having any of that. Nonetheless, let's take a moment to look at some of the stand out titles due out then, at least the ones I'm interested in and know I should probably avoid so to whittle down my backlog instead.
Tales of Symphonia
While I've not religiously followed the series, I do enjoy picking up Tales of games every now and then. They have nice, light stories that feel like something out of an anime series and tend to sport fairly interesting combat systems. Missing out on Symphonia was something that I'd always regretted, especially when the Wii game's price started going up on auction sites as folks realized it was a bit rare and in-demand. Now, with it getting ported to PC there's a chance at getting the thing at a reasonable price, assuming Bamco doesn't get greedy.
Arslan: The Warriors of Legend
An anime where big armies face off against one another? Sounds like the ingredients for a musou game. Tecmo Keoi certainly seem to think so. Musou's gonna musou, so I suspect fans of the genre will keep an eye on this one while the haters will keep on hating. It looks pretty nice visually, and the folks at Famitsu rated it reasonably well with all eights, so I guess it plays reasonably well. I'm not in a rush to pick up the game myself having recently binged on some Dynasty Warriors, but could see myself being tempted by it at a Steam sale.
XCOM 2
Part of me is genuinely a bit annoyed that this game broke with tradition and put a number after "XCOM". That's just not how these things are done. We've had Enforcer, Interceptor, Terror from the Deep, and a bunch of others. Those are interesting. Engaging. Sexy. "2"? Not so much. I'm sure this won't be enough to stop folks from grabbing this day one and embarking on another adventure to save earth from an alien threat, marveling at just how bad some of their units aim is. "The thing is right in front of you! Why do you keep missing?!?"
American Truck Simulator
Before Euro Truck Simulator 2, I had no idea that I could fall in love with big rigs and drive them like proper semis. Previously, the only time I'd play a game with such a vehicle in it was in GTA or Twisted Metal because the things were big, heavy, and could wreck carnage with ease. As it turns out, these mighty vehicles can also haul freight across vast distances and the whole process can be extremely relaxing. I even developed a new found respect for backing up trailers and roundabouts while playing that game. Soon, we'll be heading to the even vaster, though less roundabout-intensive, United States where the highways are numbered and roll on for miles. Will there be opportunities of raunchy rendezvous in remote rural restrooms as players embark on long, transcontinental hauls? Only time will tell, but even if there isn't maybe someone can patch it in with Steam Workshop or something.
Danganronpa: Trigger Happy Havoc
This has been out for ages on the Vita, but it's heading to the PC in February, which has caught my attention. A visual novel that combines Battle Royale and Phoenix Wright, high school students try to get away with murder in order to escape the facility they've been trapped in by a sadistic robot bear. You don't see a premise like that every day.
Street Fighter V
After several years of dominating the fighting game scene, it's finally time to put Street Fighter IV out to pasture and bring in number five. It's Street Fighter, so most people have a pretty good idea of what to expect here and those in the know have been playing the beta for months now. I'm just happy to see a mountain man Ryu skin. There will also be a lot of other outfits, as that's the thing folks demand in a fighting game nowadays. So, if you want to see Chun Li, Laura, and the gang oozing out of their clothing, that'll be an option. Personally, I'm holding out for a Rufus outfit that does this.
Disgaea PC
Miss console strategy RPGs of the early 2000s? Like grinding out hundreds of levels on each of your characters? This may be a game to consider. Disgaea getting a PC port is quite the pleasant surprise, as it's something that I don't think anyone was expecting, but here we are. It's a solid game with a fun, lighthearted, and often rather humorous story. What I want to know is if we'll see more of these games if this one does well. There are tons of Disgaea games, as well as stuff like La Pucelle, Phantom Brave, and Makai Kingdom. I'm kind of hoping that this game succeeds and opens the flood gates for other titles in the genre.
Project X Zone 2
Sometimes when franchises crossover we can be in for a fun ride as popular characters team up. I was hoping this would be the case in the original Project X Zone, but found it got bogged down by trying to introduce too many characters. It got to the point where the first few hours of the game felt like the fight scenes from the Anchor Man movies with its cavalcade of cameos. By the sound of things, the sequel will be addressing this with a more fleshed out story which happens to focus a lot on Ryo from the Shenmue series. On top of this, the game will still have the interesting team-based combat system of the first PxZ, so it could be one to watch.
Fire Emblem: Fates
It's finally almost time for a new Fire Emblem game (February really is a great month for fans of strategy games and RPGs). Combat is shaping up to be what one would expect from the series with characters gaining an affinity for one another, permadeath, and all that good stuff. Interestingly, or expensively depending on how you look at it, the game is being split into separate editions. Each of these will focus on a different country in the game as war breaks out. There will be a lot to do in each version of the game, as they clock in at around 30 hours each, but it'll be interesting to see how sales do for the game with Nintendo trying this unconventional means of release out.
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