Oh look, it's a video game blog. In an age rife with YouTube gamers something like this is almost quaint...
Saturday, 18 August 2012
The Weekly Checkpoint 21
Another week is out of the way, and it's time to look at all of the gaming news to crop up during that time. This week we look at the troubles facing OnLive, Ubisoft diving into digital distribution of the PC games, Team Fortress 2 adding a coop mode, and Castlevania: Lords of Shadows 2 coming to PC, among other things. We've also cracked 100 subscribers on the YouTube channel, so celebratory high fives for everyone!
Friday, 17 August 2012
Preview: Dead Space 3 (360, PS3)
Dead Space 2 made good strides to improve the series initial offering, which introduced the gaming world to Engineer turned Nightmare Killer, Isaac Clarke. Ratcheting the tension and expanding the universe at the same time. More importantly, Isaac Clarke was given some actual character in the sequel.
Labels:
dead space 3,
electronic arts,
isaac clarke,
john carver,
PlayStation 3,
Previews,
sci-fi,
visceral,
xbox 360
Thursday, 16 August 2012
News: Catwoman's Cleavage Completely Covered
In a nod to realism, Warner Bros. and Rocksteady have released images of a decidedly more armored Catwoman set to appear in the upcoming Wii U version of Batman: Arkham City. (Also, there's a nod to C&C Red Alert's Tesla Troopers.)
Labels:
arkham city,
batman,
catwoman,
cleavage,
wii u
Wednesday, 15 August 2012
Symphony Early Impressions (PC)
Mr. Nash takes a look at this music based shoot 'em up where the levels are made from players' music library.
Labels:
Desura,
Early Impressions,
GoG,
Indie,
pc games,
Shoot 'em Ups,
Steam
Tuesday, 14 August 2012
Random Game Talk: Marvel's (NES)
Today Mr. Nash takes a look back at one of the worst game purchases he made as a child.
Labels:
NES,
Random Game Talks,
Retro,
X-Men
Saturday, 11 August 2012
The Weekly Checkpoint
We've got another news round-up for you all. Today we talk about the recent security breach at Battle.net, DayZ going standalone, possible problems with Bioshock Infinite, and Steam selling non-gaming software in the future, among other things.
Friday, 10 August 2012
Hardware: Nintendo 3DS XL
Right out of the gate, Nintendo's 3DS XL addresses my two main issues with the "regular" version of the 3DS: the screen is much larger and the stylus is stored on the right side rather than the back of the unit.
Everything else remains the same, aside from the obvious look of the unit (and the headphone jack shifted to the left), which is reminiscent of the DS before it officially launched way back in 2004. It's the rounded corners and edges that do it.
Labels:
3ds,
games,
glasses free 3d,
handheld games,
hardware,
Nintendo,
nintendo 3ds xl,
super mario
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