Formed in 2008, Drinkbox Studios's first game was the warmly received Tales from Space: Mutant Blobs Attack!!!, a launch title for the Playstation Vita, which also recently appeared on PC. Teddy Lee, a designer on Mutant Blobs Attack, gives us a little bit of his time to talk about how the game came together, how the inputs of the PS Vita affected gameplay, how the puzzles were designed, sets the record straight on the controls, talks a little about their next game, Guacamelee, and the biggest challenge indie developers face with the onset of the next generation of consoles.The introductions please: Name, the education/career arc that brought you to the game industry, what you do at Drinkbox and your role on Tales From Space: Mutant Blobs Attack.
Hey, my name is Teddy Lee and I was one of the designers on Mutant Blobs Attack. I have a University degree in Computing, which is more of a participation ribbon than anything else. I actually got into the industry because an interviewer took interest in these small games that I had made using game making software. Since then I've jumped through several job positions until I landed here at Drinkbox Studios.