Monday, 30 December 2013

Feature: The Year in Review - 2013

As the year comes to a close, looking back at everything that happened, I'm slackjawed.  I'm having a hard time thinking of a more momentous year in gaming.  It has been just such a wild ride, I’m torn between relief at having made it through in one piece and anxiety that all of this is mere prelude for an even more incredible year.  So, without further ado and in no particular order, the highlights of 2013 (at least as far as I go):

LucasArts Shuts Down
This isn’t like the closures of 38 Studios or Troika.  This is akin to Pontiac or Oldsmobile going away.  For years, LucasArts was the premier game development studio.  Despite being started by George Lucas and kept as an adjunct of Lucasfilm, LucasArts made a lot of original games that had nothing to do with Star Wars, even after Lucas’ decade long moratorium expired.  But with the acquisition of Lucasfilm by Disney, LucasArts became expendable and was quickly shut down despite having two new Star Wars games in the pipe.  In related news, Disney inked an agreement with EA to produce new Star Wars games for the next decade.  The shadow of the Dark Side has fallen over us.

Friday, 27 December 2013

Review: Memoria (PC)

For an old school gamer, point-and-click adventure games are remembered with a great deal of fondness. The LucasArts back catalog is held up reverently, along with the Myst and Journeyman Project series, as examples of a simpler and more elegant time in gaming. Where twitch reflexes were blessedly not required to enjoy the game. It was like going to see live theatre: cultured, artistic, cerebral. While the genre has been badly under-represented the last several years, it's not dead. Daedelic Entertainment decided to put out a classic style adventure game, set in their Dark Eye universe, and did a solid job. It's easy to see where Memoria comes from, but it suffers from the same problem about where to go that many classic adventure games experience.

Thursday, 26 December 2013

Review: Skylanders Swap Force (PS4)


It was last August that I had first played Skylanders. I was at the Call of Duty Multiplayer Reveal Event and on the last day of the event I received an invite to see the Playstation 4 version in action. The portal, the multiple characters and the colour, brought out of the little kid inside me. How had I not heard of Skylanders sooner?

Wednesday, 25 December 2013

Editorial: A Special Note

As we quickly close out 2013, I hope each and every one of you reading this has a chance to spend some time with family and friends this time of year. And maybe even play a game or two...

I extend a "Merry Christmas!" to you even if you're not really into the holiday scene and I wish you nothing but the best for 2014!

I'll admit the preceding isn't quite as poetic or stirring as what the Queen's speech writers come up with but it's a genuine sentiment. I raise a glass -- it's half-full at this point and the world is a little blurry -- and toast your success and that any challenges that come your way in 2014 make you a better person!

Aaron Simmer
Co-Founder and Head Writer, The Armchair Empire

Saturday, 21 December 2013

Review: The Legend of Zelda: A Link Between Worlds (3DS)

The Zelda franchise may not sell as well as Mario games do, but that's partly because the games are directed at a more hardcore audience. Where Mario is accessible and enjoyable to all ages, Zelda games are more intense (and arguably more violent) and require a different kind of attention. With the Legend of Zelda: A Link Between Worlds, Nintendo is trying to attract a more well-rounded audience that skews to a younger crowd on the 3DS. In doing so, they have made a game that appeals to those familiar with the franchise and those just stepping in for the first time.

Friday, 20 December 2013

Review: Metro: Last Light Season Pass (PC)

The Season Pass for Metro: Last Light has come out and it's an interesting little mix of stuff.
Rather than putting out large new chunks of story, 4A Games decided to go with smaller side stories
from the perspective of different characters and even different factions. Along with that, they've also thrown in some light sandbox play in the form of the Developer Pack and an endless wave mode in the Tower Pack.

The elements that made Metro: Last Light so enjoyable originally are still in effect here.

Thursday, 19 December 2013

Review: Y's: Memories of Celceta (PS Vita)

 Y's: Memories of Celceta

The Y's franchise never really got the traction in North America that it should have, which is really a shame for RPG fans like myself (who couldn't find a copy of the original games for decades). As a result, the fourth game in the franchise never was officially released in North America until now – and it's been updated to match modern sensibilities.