Max Payne isn't a broken man.
Hooked on pain killers, a stumbling alcoholic, and plagued by guilt, loneliness, and rage, Max Payne is a shattered man who continually screws up his job as personal security for a rich family in Sao Paulo, Brazil.
Ultimately, he tries to pull himself together as an act of some kind of redemption, if not forever then at least long enough to "fix" things. It offers a simple contrast to the disassembly and dysfunction that drives the entirety of the plot, which plays out in extensive cutscenes and flashbacks to explain how Max wound up in Brazil.
Rockstar has done a good job making Max Payne 3 a stand-alone game, where knowledge of the previous two games is not required. In fact, Max Payne 3 barely acknowledges any events from the first two titles, aside from regular references to his wife and daughter. It's to the game's benefit as the story is complex enough that any mention of Valkyr, Vlad or Mona Sax would doubtless muddy the waters even further.
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The risk/reward system of awards and leveling up seems to be par for the course in comparison to other shooters, like Call of Duty, with rewards constantly being unlocked. There's no blaring of Ode to Joy when the extras are earned but the rewards are offered incrementally enough that players are always within striking distance of something new so it comes down to "just one more match" to unlock something else.
Cover is useful in multiplayer, but it's no replacement for rolling the dice and just leaping into space to try for a lucky shot. That tends to get the adrenaline pumping a little more than hiding.
What you should take away from everything above is that Max Payne 3 is a worthy sequel to the Remedy Games originals. Max's monologues aren't quite as faux-serious (and are instead depressingly serious) and the cover mechanic will certainly be an adjustment for fans of the first two games, but there's a lot of action, challenge, twists in the story, and plenty to do after the credits roll that Max Payne 3 gets high marks indeed.
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The Good:
- Incredibly high production values
- Bullet-time never gets old
- Max without McAffery's voice would make Max just another dude with a gun
The Bad:
- Max is utterly depressing as a protagonist
- Why am I collecting golden gun parts?
- Showcasing end-of-area headshots made me look for an option to turn it off
- Why do I always need to be connected to the Rockstar Social Club?
SCORE: 8.5 / 10