The Army of Two formula is brilliantly simplistic: two jackasses with heavy weaponry wreak havoc against a nearly endless supply of enemies, with the typical jawing between the characters. It's a winning formula; it's simply fun and an entertaining game. The first two games worked it to perfection, but Devil's Cartel tries to stretch for more depth and falls flat on its face as a result.
Gone are the main characters Salem and Rios. Instead you get to control Alpha or Bravo. It's ironic that they chose characters abbreviated with A or B seeing as I couldn't be bothered to care about either of them.
Oh look, it's a video game blog. In an age rife with YouTube gamers something like this is almost quaint...
Monday, 29 April 2013
Sunday, 28 April 2013
Review: Don't Starve (PC)
Discovering a rather forbidding camp |
Labels:
Don't Starve,
Klei Entertainment,
pc gaming,
Reviews,
Roguelike,
Survival
Friday, 26 April 2013
Review: Guacamelee! (PS3)
Perhaps the lasting legacy of this generation of consoles will be the rise of independent (indie) development studios.
At a time when big game studios appear to be struggling in a sluggish economy, indie developers seem to have flourished. Sony, Microsoft and Apple have made it easy for these developers bring their works to the masses. 2012 was a great example as the indie game, Journey, took home many game of the year awards.
Drinkbox Studios new title, Guacamelee! feels like another title that should get a lot of attention from gamers.
At a time when big game studios appear to be struggling in a sluggish economy, indie developers seem to have flourished. Sony, Microsoft and Apple have made it easy for these developers bring their works to the masses. 2012 was a great example as the indie game, Journey, took home many game of the year awards.
Drinkbox Studios new title, Guacamelee! feels like another title that should get a lot of attention from gamers.
Thursday, 25 April 2013
Review: God Mode (PC)
Necromancers can be annoying if left unchecked because they'll just keep resurrecting enemies |
Tuesday, 23 April 2013
Feature: Looking Back at the Rock Band Franchise
Back in September of 2009, I wrote an article on the state of the rhythm game genre, which was written prior to Guitar Hero 5, The Beatles: Rock Band, Lego Rock Band, Rock Band 3, Guitar Hero: Warriors of Rock and Rocksmith being released.
That sentence in its own holds the real problem of why the rhythm genre died. In just a single span of a year we saw six music games being released for this generation's consoles. My conclusion from the article was that unless Publishers and Developers started to innovate their music titles, we would see an end to the rhythm game genre. As the years passed, this has become more evident as Guitar Hero was put on hiatus back in 2011 and Harmonix, the company behind the Rock Band series, released its last piece of weekly DLC on April 2, 2013.
That sentence in its own holds the real problem of why the rhythm genre died. In just a single span of a year we saw six music games being released for this generation's consoles. My conclusion from the article was that unless Publishers and Developers started to innovate their music titles, we would see an end to the rhythm game genre. As the years passed, this has become more evident as Guitar Hero was put on hiatus back in 2011 and Harmonix, the company behind the Rock Band series, released its last piece of weekly DLC on April 2, 2013.
Labels:
american pie,
DLC,
features,
Harmonix,
rhythm games,
rock band
Sunday, 21 April 2013
Review: Sacred Citadel (PC)
Queen Digestya is one of the few somewhat interesting bosses in Sacred Citadel |
Labels:
action,
Beat 'em Up,
deep silver,
pc gaming,
Reviews,
RPG,
Sacred series,
southend
Wednesday, 17 April 2013
Review: BioShock Infinite (PC)
I'm sure there are older, more technical examples of the Multiverse Theory in literature, film and academia, but I'm more familiar with Red Dwarf and the finale of Star Trek: The Next Generation. BioShock Infinite, so steeped in the theory, comfortably slots into the Top 5 interesting takes on Multiverse but the game lacks the ability to sky surf on the back of a crocodile so it's definitely not in top spot no matter how slickly the game presents the theory.
Tuesday, 16 April 2013
Review: Tiger Woods PGA Tour 14 (360)
With the inclusion of legendary combat – playing rounds against Nicklaus, Player, Hogan, Palmer, etc. – and the chance to play golf at night, it's come to my attention that Tiger Woods PGA Tour 14 has utterly failed in offering the complete golf package. Of course, the additions I have in mind would push the game from “E” for Everyone to “M” for Mature in a heartbeat and possibly herald the return of Outlaw Golf or least a Dead Space themed DLC course.
Wednesday, 10 April 2013
Review: Tomb Raider (PS3)
Tomb Raider's origins date back to the original Playstation. The world was a much different place back in 1996: the Internet was in its infancy stages, the economy was booming, war was the last thing on anyone's mind and nobody had ever heard of Britney Spears. After eighteen years, the series still maintains a presence in the video game world.
While the track record for the series over the past five or six years has been arguably dismal, the newest iteration of the series is not only the best game in the series, it's one of the best adventure games to come along in a long time. Tomb Raider provides a great and lengthy single player campaign even if it comes at the cost of a mediocre multiplayer experience.
Friday, 5 April 2013
Review: StarCraft II: Heart of the Swarm (PC)
One thing that StarCraft II: Heart of the Swarm does extremely well is present the monstrous Zerg as an undulating blanket of slimy, unspeakable nightmares. During the course of a few of the large scale battles when there were literally a hundred Zerg units crashing into enemy defenses, my skin actually crawled and I felt a flash of fight or flight. Something about the way the units are animated… it’s creepy. And when they’re all lumped together it’s close to terrifying.
Thursday, 4 April 2013
Revisiting Soul Blazer (SNES)
Combining city building with an RPG isn't necessarily the most obvious choice when super gluing two genres together, and calling it a game, yet it has worked on several occasions. The Dark Cloud games would be an excellent example of relatively recent games to accomplish this. However, there were games that came along much earlier and took a stab at this sort of thing. One of the earliest that I ever played was Actraiser on the SNES. This combined a city building element with an action game. It was something that I'd never seen before, but my curiosity was peaked. So, when a new action RPG came along a few years later that combined rebuilding cities with, well, an action RPG, I decided that it was something that I'd like to try.
Labels:
16-bit,
1990s,
Action RPG,
Classic,
Quintet,
Retro,
SNES,
Super Famicom
Wednesday, 3 April 2013
Review: Need for Speed:Most Wanted U (Wii U)
An actual reason to dust off my Wii U controller? Sweet! The Need for Speed franchise is like crack for true gearheads or any car aficionado, and Most Wanted U is no different. Taking a sandbox approach, you are given keys to a sweet ride and told to go acquire cars, race, modify your rides or pretty much just tool around causing mayhem. No two drivers will have the same experience.
Tuesday, 2 April 2013
Review: God of War: Ascension (PS3)
It feels like a long time since I've entered the God of War universe. In fact, I've been holding back on playing the PSP game "God of War: Ghost of Sparta" just because I didn't want my love affair with the game franchise to end. I've waited for Ascension to get here, and now it finally is.
First of all, this review is strictly for the single player game. I have just finished the campaign and I'm not quite ready to jump into multi-player. It feels wrong to me somehow, having been in this universe since it first graced the Playstation 2 in 2005.
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